Beispiel #1
0
 static int GetResourcesPrefab(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         GameResFactory        obj  = (GameResFactory)ToLua.CheckObject(L, 1, typeof(GameResFactory));
         string                arg0 = ToLua.CheckString(L, 2);
         UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Transform));
         LuaFunction           arg2 = ToLua.CheckLuaFunction(L, 4);
         obj.GetResourcesPrefab(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }