public async Task <GameQuestion> AddQuestionToGameAsync(Guid gameId, Guid questionId, Guid correctQuestionId)
        {
            try
            {
                GameQuestion gameQuestion = new GameQuestion()
                {
                    QuestionId        = questionId,
                    GameId            = gameId,
                    CorrectQuestionId = correctQuestionId
                };

                var controle = await context.GameQuestions.SingleOrDefaultAsync <GameQuestion>(e => e.GameId == gameId && e.QuestionId == questionId);

                if (controle != null)
                {
                    Console.WriteLine("already in quiz");
                    return(null);
                }
                var result = await context.GameQuestions.AddAsync(gameQuestion);

                await context.SaveChangesAsync();

                return(gameQuestion);
            }
            catch (Exception exception)
            {
                Console.WriteLine(exception.Message);
                return(null);
            }
        }
        public JsonResult Delete([DataSourceRequest] DataSourceRequest request, GameQuestionDTO gameQuestionDTO)
        {
            try
            {
                //check to ensure the user owns the resources she is trying to access. if not; we get out of here.
                //Somebody is trying to do bad stuff.
                if (!ProbeValidate.IsGameQuestionForLoggedInUser(gameQuestionDTO.Id))
                {
                    ModelState.AddModelError("", "The attempt to remove a game question was not successful");
                    return(Json(ModelState.IsValid ? true : ModelState.ToDataSourceResult()));
                }


                GameQuestion gameQuestion = db.GameQuestion.Find(gameQuestionDTO.Id);

                db.GameQuestion.Remove(gameQuestion);
                db.SaveChanges(Request != null ? Request.LogonUserIdentity.Name : null);

                //Now that the gamequestion record is gone, get rid of the "UsedInGame" question/choice records
                ProbeQuestion.DeleteQuestion(this, db, gameQuestion.QuestionId);


                return(Json(new[] { gameQuestionDTO }.ToDataSourceResult(request, ModelState)));
            }
            catch (Exception ex)
            {
                Elmah.ErrorSignal.FromCurrentContext().Raise(ex); //log to elmah
                ModelState.AddModelError("", ProbeConstants.MSG_UnsuccessfulOperation_STR);
                return(Json(ModelState.IsValid ? true : ModelState.ToDataSourceResult()));
            }
        }//public JsonResult DeleteGameQuestion([DataSourceRequest] DataSourceRequest request, GameQuestionDTO gameQuestionDTO)
 public Game CreateGame(Guid userId)
 {
     var newGame = new Models.Game()
     {
         ID = Guid.NewGuid(),
         UserID = userId
     };
     using (var triviaContext = new Entities())
     {
         var questions = triviaContext.Questions.Take(20);
         foreach (var q in questions)
         {
             var newGameQuestion = new GameQuestion
             {
                 ID = Guid.NewGuid(),
                 GameID = newGame.ID,
                 QuestionID = q.ID
             };
             newGame.GameQuestions.Add(newGameQuestion);
         }
         triviaContext.AddToGames(newGame);
         triviaContext.SaveChanges();
     }
     using (var triviaContext = new Entities())
     {
         var game = triviaContext.Games
             .Include("GameQuestions")
             .Include("GameQuestions.Question")
             .Include("GameQuestions.Question.Answers")
             .FirstOrDefault(g => g.ID == newGame.ID);
         return game;
     }
 }
Beispiel #4
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 public DataModule(GameData gameData, DbRepository context)
 {
     _gameData            = gameData;
     _gameState           = GameState.Initialized;
     _currentGameQuestion = null;
     _context             = context;
     GuessedGamePerson    = null;
 }
Beispiel #5
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 public QuestionViewModel(GameQuestion question, bool showCorrect = false)
 {
     GameQuestionId    = question.Id;
     QuestionId        = question.Question.Id;
     Text              = question.Question.Text;
     QuestionStartTime = question.StartTime.Value;
     Answers           = question.Question.Answers.Select(x => new Answer
     {
         Id              = x.Id,
         Text            = x.Text,
         UserIdsSelected = question.UserSelectedAnswers.Where(u => u.AnswerId == x.Id).ToDictionary(u => u.UserGameSession.UserId, u => u.AnswerTime)
     });
     if (showCorrect)
     {
         CorrectAnswerId = question.Question.Answers.First(x => x.IsCorrect).Id;
     }
 }
Beispiel #6
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        public void TestAskQuestion()
        {
            var quizQuestion = _questionRepository.List.First();

            var answerSpecification = new QuizAnswerSpecification(questionId: quizQuestion.QuestionId);
            var quizAnswers         = _answerRepository.Query(answerSpecification);

            quizQuestion.Answers = quizAnswers;

            var question = new GameQuestion(quizQuestion, 0, 0);

            var game = new RunningGame(0, new[] { 0 });

            game.AskQuestion(question);

            Assert.Equal(question, game.CurrentQuestion);
        }
        public JsonResult Create([DataSourceRequest] DataSourceRequest request, GameQuestionDTO gameQuestionDTO)
        {
            try
            {
                //check to ensure the user owns the resources she is trying to access. if not; we get out of here.
                //Somebody is trying to do bad stuff.
                if (!ProbeValidate.IsGameForLoggedInUser((long)gameQuestionDTO.GameId))
                {
                    ModelState.AddModelError("", "The attempt to add a game question was not successful");
                    return(Json(ModelState.IsValid ? true : ModelState.ToDataSourceResult()));
                }
                if (!ProbeValidate.IsQuestionForLoggedInUser((long)gameQuestionDTO.QuestionId))
                {
                    ModelState.AddModelError("", "The attempt to add a game question was not successful");
                    return(Json(ModelState.IsValid ? true : ModelState.ToDataSourceResult()));
                }

                //transform DTO to business object (GameQuestion)
                GameQuestion gameQuestion = new GameQuestion
                {
                    Id         = 0,
                    GameId     = gameQuestionDTO.GameId,
                    QuestionId = gameQuestionDTO.QuestionId,
                    OrderNbr   = gameQuestionDTO.OrderNbr,
                    Weight     = gameQuestionDTO.Weight
                };

                //We need to clone the question and set the UsedInGame field to true. The cloned questions
                //is what will be associated with the game
                ChoiceQuestion clonedQuestion = ProbeQuestion.CloneQuestion(this, ref db, true, gameQuestion.QuestionId);
                gameQuestion.Question = clonedQuestion; //we do a switch to the cloned question


                db.GameQuestion.Add(gameQuestion);
                db.SaveChanges(Request != null ? Request.LogonUserIdentity.Name : null);
                gameQuestionDTO.Id = gameQuestion.Id; //pass back the new Id to the client

                return(Json(new[] { gameQuestionDTO }.ToDataSourceResult(request, ModelState)));
            }
            catch (Exception ex)
            {
                Elmah.ErrorSignal.FromCurrentContext().Raise(ex); //log to elmah
                ModelState.AddModelError("", ProbeConstants.MSG_UnsuccessfulOperation_STR);
                return(Json(ModelState.IsValid ? true : ModelState.ToDataSourceResult()));
            }
        }
Beispiel #8
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        /// <summary>
        /// Dequeue new question.
        /// </summary>
        /// <returns>True if questions have ended.</returns>
        private bool NextQuestion()
        {
            if (_currentQuestion != null)
            {
                _imagesDone.Enqueue(_currentQuestion);
            }

            if (_imagesInQueue.Count == 0)
            {
                Logger.Info("All questions done.");
                return(true);
            }

            Logger.Info("New question.");
            _currentQuestion = _imagesInQueue.Dequeue();

            return(false);
        }
Beispiel #9
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        public void TestUseJoker()
        {
            var quizQuestion = _questionRepository.List.First();

            var answerSpecification = new QuizAnswerSpecification(questionId: quizQuestion.QuestionId);
            var quizAnswers         = _answerRepository.Query(answerSpecification);

            quizQuestion.Answers = quizAnswers;

            var question = new GameQuestion(quizQuestion, 0, 0);

            var game = new RunningGame(0, new[] { 0 });

            game.AskQuestion(question);

            game.UseJoker();

            Assert.True(game.JokerUsed);
        }
Beispiel #10
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        public void TestAnswerQuestionIncorrect()
        {
            var quizQuestion = _questionRepository.List.First();

            var answerSpecification = new QuizAnswerSpecification(questionId: quizQuestion.QuestionId);
            var quizAnswers         = _answerRepository.Query(answerSpecification);

            quizQuestion.Answers = quizAnswers;

            var question = new GameQuestion(quizQuestion, 0, 0);

            var game = new RunningGame(0, new[] { 0 });

            game.AskQuestion(question);

            var answer = quizAnswers.First(a => !a.Correct);

            var result = game.AnswerQuestion(answer);

            Assert.True(!result.Correct);
        }
Beispiel #11
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        //operate on database - get proper question in PeopleSet and QuestionSet context
        //update peopleset currentanswer field
        private GameQuestion retrieveRegularQuestion()
        {
            var bestQuestion = getDivideQuestion();

            if (bestQuestion == null)
            {
                throw new Exception("partitioning error");
            }

            var gameQuestion = new GameQuestion()
            {
                QuestionId    = bestQuestion.QuestionId,
                SystemAnswer  = AnswerType.Unknown,
                QuestionText  = bestQuestion.Text,
                UserAnswer    = AnswerType.Unknown,
                Unforgiveable = bestQuestion.Unforgiveable
            };

            _currentGameQuestion = gameQuestion;
            return(gameQuestion);
        }
        public ActionResult Update([DataSourceRequest] DataSourceRequest dsRequest, GameQuestionDTO gameQuestionDTO)
        {
            try
            {
                //we are only updating the Game Question order number and weight
                GameQuestion gameQuestion = db.GameQuestion.Find(gameQuestionDTO.Id);
                gameQuestion.OrderNbr = gameQuestionDTO.OrderNbr;
                gameQuestion.Weight   = gameQuestionDTO.Weight;

                db.Entry(gameQuestion).State = EntityState.Modified;
                db.SaveChanges(Request != null ? Request.LogonUserIdentity.Name : null);

                return(Json(new[] { gameQuestionDTO }.ToDataSourceResult(dsRequest, ModelState)));
            }
            catch (Exception ex)
            {
                Elmah.ErrorSignal.FromCurrentContext().Raise(ex); //log to elmah
                ModelState.AddModelError("", ProbeConstants.MSG_UnsuccessfulOperation_STR);
                return(Json(ModelState.ToDataSourceResult()));
            }
        }
Beispiel #13
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        public void TestEndGame()
        {
            var quizQuestion = _questionRepository.List.First();

            var answerSpecification = new QuizAnswerSpecification(questionId: quizQuestion.QuestionId);
            var quizAnswers         = _answerRepository.Query(answerSpecification);

            quizQuestion.Answers = quizAnswers;

            var question = new GameQuestion(quizQuestion, 0, 0);

            var game = new RunningGame(0, new[] { 0 });

            game.AskQuestion(question);

            var answer       = quizAnswers.First(a => a.Correct);
            var answerResult = game.AnswerQuestion(answer);

            var result = game.End(answerResult.Correct && !answerResult.TimeOver, answerResult.TimeOver);

            Assert.Equal(30, result.Points);
        }
Beispiel #14
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        //operate on database - get proper question
        //update peopleset currentanswer field
        private GameQuestion retrieveFirstQuestion()
        {
            var unforgiveableQuestions = _context.GetQuestions(x => x.Unforgiveable);

            if (unforgiveableQuestions == null || unforgiveableQuestions?.Count == 0)
            {
                unforgiveableQuestions = _context.GetAllQuestions();
            }
            var bestQuestion = getInitialPartition(unforgiveableQuestions);

            var gameQuestion = new GameQuestion()
            {
                QuestionId    = bestQuestion.QuestionId,
                SystemAnswer  = AnswerType.Unknown,
                QuestionText  = bestQuestion.Text,
                UserAnswer    = AnswerType.Unknown,
                Unforgiveable = true
            };

            _currentGameQuestion = gameQuestion;
            return(gameQuestion);
        }
Beispiel #15
0
        private QuestionViewModel CreateQuestionViewModel()
        {
            var settingMock = Helper.SetupConfigMock(Operator.Division, 0, 12);

            _question = new GameQuestion
            {
                Pair = new NumberPair {
                    Number1 = 1, Number2 = 1
                },
                OpCtx = settingMock.Object.Operators[0]
            };

            _eaMock.Setup(ea => ea.GetEvent <GameControlEvent>()).Returns(_gameControlEventMock.Object);
            _eaMock.Setup(ea => ea.GetEvent <UpdateScoreEvent>()).Returns(_updateScoreEvent.Object);
            _eaMock.Setup(ea => ea.GetEvent <SendAnswerResultEvent>()).Returns(_sendAnswerResultEvent.Object);

            _qGenMock.Setup(q => q.GenerateQuestion()).Returns(_question);

            var sut = new QuestionViewModel(_qGenMock.Object, _eaMock.Object);

            return(sut);
        }
Beispiel #16
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        public void TestUseJoker()
        {
            var quizQuestion = _questionRepository.List.First();

            var answerSpecification = new QuizAnswerSpecification(questionId: quizQuestion.QuestionId);
            var quizAnswers         = _answerRepository.Query(answerSpecification);

            quizQuestion.Answers = quizAnswers;

            // Would be much better:

            /*
             * var question = new GameQuestion(quizQuestion, quizAnswers, 0, 0);
             */

            var question = new GameQuestion(quizQuestion, 0, 0);

            question.UseJoker();

            var hiddenAnswers = question.Answers.Where(a => a.HiddenAnswer);

            Assert.Equal(2, hiddenAnswers.Count());
        }
Beispiel #17
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        public void ProcessAnswer(AnswerType answer)
        {
            try
            {
                if (_gameState == GameState.Initialized)
                {
                    throw new Exception("UI error - processing answer with no questions asked");
                }
                if (_gameState == GameState.UninitializedPeopleSet)
                {
                    //there was first question, now its time to prepare initial sets
                    var answers      = _context.GetAnswers(x => x.QuestionId == _currentGameQuestion.QuestionId);
                    var personsToAdd = _context.GetPersons(x => answers.Any(y => y.PersonId == x.PersonId));

                    _currentGameQuestion.UserAnswer = answer;
                    _gameData.QuestionSet.Add(_currentGameQuestion);
                    _currentGameQuestion = null;
                    _gameData.QuestionsAsked++;

                    //fill people set
                    foreach (var person in personsToAdd)
                    {
                        var a          = answers.Single(x => x.PersonId == person.PersonId);
                        var dataAnswer = calculateDominatingAnswer(a.YesCount, a.NoCount);
                        if (dataAnswer == answer || answer == AnswerType.Unknown)
                        {
                            //unforgiveable question, add to set only in this case
                            _gameData.PeopleSet.Add(new GamePerson()
                            {
                                CorrectAnswers = 1,
                                CurrentAnswer  = dataAnswer,
                                Name           = person.Name,
                                OccurenceCount = person.Count,
                                PersonId       = person.PersonId
                            });
                        }
                    }
                    _gameState = GameState.InProgress;
                }
                else if (_gameState == GameState.InProgress)
                {
                    //regular case, there was an answer for regular question, update datasets

                    _currentGameQuestion.UserAnswer = answer;
                    _gameData.QuestionSet.Add(_currentGameQuestion);

                    //unforgiveable - remove some persons
                    if (_currentGameQuestion.Unforgiveable)
                    {
                        _gameData.PeopleSet = _gameData.PeopleSet.Where(x => x.CurrentAnswer == answer || x.CurrentAnswer == AnswerType.Unknown).ToList();
                    }

                    _currentGameQuestion = null;
                    _gameData.QuestionsAsked++;

                    if (_gameData.PeopleSet.Count == 0)
                    {
                        _gameState = GameState.Defeated;
                    }
                    else
                    {
                        //update data sets
                        foreach (var person in _gameData.PeopleSet)
                        {
                            if (person.CurrentAnswer == AnswerType.Unknown)
                            {
                                person.DontKnowAnswers++;
                            }
                            if (person.CurrentAnswer == AnswerType.Unknown || answer == AnswerType.Unknown)
                            {
                                continue;
                            }
                            if (person.CurrentAnswer == answer)
                            {
                                person.CorrectAnswers++;
                            }
                        }
                    }
                }
                else if (_gameState == GameState.Guessing)
                {
                    //guessing, can only be two options - yes or no
                    if (answer == AnswerType.No)
                    {
                        _gameData.QuestionsAsked++;
                    }
                    else if (answer == AnswerType.Yes)
                    {
                        _gameState = GameState.Finished;
                    }
                }
            }
            catch (Exception)
            {
                _gameState = GameState.Defeated;
                throw;
            }
        }
Beispiel #18
0
        /// <summary>
        /// Start game loop.
        /// </summary>
        public void Process()
        {
            Boolean      running         = true;
            GameState    _currentState   = GameState.NotStarted;
            GameQuestion currentQuestion = null;

            while (running)
            {
                CancellationTokenSource cts = new CancellationTokenSource();
                if (_timeoutDelay.HasValue)
                {
                    timeoutTask = Timeout(cts.Token);
                }

                // Wait for a signal
                _eventSignal.WaitOne();
                if (_exited)
                {
                    break;
                }

                // Update state with input
                GameQuestion previousQuestion = currentQuestion;
                (_currentState, currentQuestion)
                              = _gameInstance.GetNext(_currentState, _lastArgument);
                _lastArgument = null;

                // Cancel timeout
                if (_timeoutDelay.HasValue && !timeoutTask.IsCompleted)
                {
                    cts.Cancel();
                }

                if (previousQuestion != null)
                {
                    if (previousQuestion.Done)
                    {
                        // Call UI to inform the user about answer correctness.
                        if (previousQuestion.Correct)
                        {
                            AnswerCorrect();
                        }
                        else
                        {
                            AnswerWrong(
                                previousQuestion.CorrectAnswer
                                , previousQuestion.Hints);
                        }
                    }
                    else
                    {
                        throw new InvalidOperationException("Previous question was not marked as done.");
                    }
                }

                // Handle new state
                switch (_currentState)
                {
                case GameState.Unkown:
                    throw new InvalidOperationException("Unkown state.");

                case GameState.NotStarted:
                    throw new InvalidOperationException("Game was unable to start.");

                case GameState.InGame:
                    _frontEnd.OnNewQuestion(
                        currentQuestion.ImageData.Value
                        , currentQuestion.AlternativeAnswers.ToArray()
                        , currentQuestion.CorrectAnswer);
                    break;

                case GameState.Finished:
                    Logger.Info("Game finished.");
                    running = false;

                    GameResult result = _gameInstance.GetFinalResult();
                    _frontEnd.OnEnd(result);
                    break;

                default:
                    throw new ArgumentOutOfRangeException(nameof(_currentState));
                }

                _lastArgument = null;
            }
        }
Beispiel #19
0
        public void SendAnswer(GameQuestion question)
        {
            string sql = "UPDATE GameQuestions SET UserAnswerId = @answerId WHERE Id = @qId";

            _sqlDataAccess.SaveData(sql, new { answerId = question.Answer.Id, qId = question.Id });
        }
Beispiel #20
0
        /*
         * Will clone the game and all artifacts associated with that game. gameconfiguration, gamequestion, question/choicequestion,
         * choice and game records. The game to clone is defined by the sourceGameId. Where the game is clone to (what user) is
         * determined by the destAspNetUsersId
         */
        public static Game CloneGame(Controller controller, ProbeDataContext db, long sourceGameId
                                     , string destAspNetUsersId, bool cloneCrossUsers, bool gamePlayInd)
        {
            //clone game - always in suspend mode so its not playable yet and it's editable
            Game   gSource = db.Game.Find(sourceGameId);
            string newName = GetClonedGameName(gSource.Name, destAspNetUsersId);
            string newCode = GetClonedCode(gSource.Code);

            Game gNew = new Game
            {
                AspNetUsersId      = destAspNetUsersId,
                GameTypeId         = gSource.GameTypeId,
                Name               = newName,
                Description        = gSource.Description,
                Code               = newCode,
                TestMode           = gSource.TestMode,
                Published          = (cloneCrossUsers) ? gSource.Published : false,
                SuspendMode        = (cloneCrossUsers) ? gSource.SuspendMode : false,
                ClientReportAccess = gSource.ClientReportAccess,
                StartDate          = gSource.StartDate,
                EndDate            = gSource.EndDate,
                GameUrl            = gSource.GameUrl,
                ACLId              = gSource.ACLId
            };

            db.Game.Add(gNew);

            //clone all gameconfigurations. should only pull the gameconfiguration records that exist. Any configuration that is still
            //using the default ConfigurationG record will not be pulled here. No need to clone this record.
            IList <GameConfigurationDTO> gameConfigurations = db.ConfigurationG
                                                              .Where(c => c.ConfigurationType != ConfigurationG.ProbeConfigurationType.GLOBAL)
                                                              .SelectMany(c => c.GameConfigurations.Where(gc => gc.Game.Id == sourceGameId),
                                                                          (c, gc) =>
                                                                          new GameConfigurationDTO
            {
                ConfigurationGId = gc.ConfigurationGId,
                Value            = gc.Value
            }
                                                                          ).ToList();

            foreach (GameConfigurationDTO gameConfiguration in gameConfigurations)
            {
                GameConfiguration clonedGameConfiguration = new GameConfiguration
                {
                    Game             = gNew,
                    ConfigurationGId = gameConfiguration.ConfigurationGId,
                    Value            = gameConfiguration.Value
                };

                db.GameConfiguration.Add(clonedGameConfiguration);
            }//foreach (GameConfiguration gameConfiguration in gameConfigurations)

            //clone gamequestions and question/choices for each gamequestion
            IList <GameQuestion> gameQuestions = db.GameQuestion.Where(gq => gq.GameId == sourceGameId).ToList();

            Dictionary <long, Dictionary <long, Choice> > questionXreference = new Dictionary <long, Dictionary <long, Choice> >();

            foreach (GameQuestion gameQuestion in gameQuestions)
            {
                //attach questions to game
                long           sourceQuestionId = gameQuestion.QuestionId;
                ChoiceQuestion clonedQuestion   = ProbeQuestion.CloneQuestion(controller, ref db, true, sourceQuestionId);

                GameQuestion clonedGameQuestion = new GameQuestion
                {
                    Game     = gNew,
                    Question = clonedQuestion,
                    OrderNbr = gameQuestion.OrderNbr,
                    Weight   = gameQuestion.Weight
                };

                db.GameQuestion.Add(clonedGameQuestion);

                //We are building a question - choice cross reference table for down the road. old question id -> (old choice id -> new choice)
                ChoiceQuestion            cqOrg            = db.ChoiceQuestion.Find(sourceQuestionId);
                Dictionary <long, Choice> choiceXreference = new Dictionary <long, Choice>();
                //Here we populate the choice X reference table. Associate the old choice with the new choice. Somebody might need this down the road.
                for (int i = 0; i < cqOrg.Choices.Count(); i++)
                {
                    //NEED A DATASTRUCTURE THAT ASSOCIATES ONE CHOICE WITH ANOTHER CHOICE
                    choiceXreference.Add(cqOrg.Choices.ElementAt(i).Id, clonedQuestion.Choices.ElementAt(i));
                }

                //DATASTRUCTURE that does hold old question id -> (old choice id -> new choice). This is to record the choices for the
                //new questions of the game associated with the new gamequestions
                questionXreference.Add(gameQuestion.QuestionId, choiceXreference);
            }//foreach (GameQuestion gameQuestion in gameQuestions)

            //if directed, then the game that is played will be cloned. Players, GameAnswers
            if (gamePlayInd)
            {
                //Get all the players for the game played
                IList <Player> players = db.Player.Where(p => p.GameId == sourceGameId).ToList();
                foreach (Player player in players)
                {
                    Player clonedPlayer = new Player
                    {
                        LastName         = player.LastName,
                        FirstName        = player.FirstName,
                        MiddleName       = player.MiddleName,
                        NickName         = player.NickName,
                        EmailAddr        = player.EmailAddr,
                        MobileNbr        = player.MobileNbr,
                        Sex              = player.Sex,
                        SubmitDate       = player.SubmitDate,
                        SubmitTime       = player.SubmitTime,
                        GameId           = gNew.Id,
                        Active           = player.Active,
                        PlayerGameReason = player.PlayerGameReason
                    };
                    db.Player.Add(clonedPlayer);

                    //Get all the OLD answers for the player in this iteration
                    IList <GameAnswer> gameanswers = db.GameAnswer.Where(ga => ga.PlayerId == player.Id).ToList();
                    foreach (GameAnswer gameAnswer in gameanswers)
                    {
                        GameAnswer clonedGameAnswer = new GameAnswer
                        {
                            Player = clonedPlayer,
                            Choice = questionXreference[gameAnswer.Choice.ChoiceQuestionId][gameAnswer.ChoiceId]
                        };

                        db.GameAnswer.Add(clonedGameAnswer);
                    } //foreach (GameAnswer gameAnswer in gameanswers)
                }     //foreach (Player player in players)
            }         //if (gamePlayInd)

            //THIS WILL RECORD NEW Game, GameConfiguration, GameQuestions, ChoiceQuestion/Question, Choice
            db.SaveChanges(controller.Request != null ? controller.Request.LogonUserIdentity.Name : null); //record all gameanswers for the new player

            return(gNew);
        }//CloneGame