Beispiel #1
0
        public void playAgain()
        {
            if (CurrentRoom != null)
            {
                if (CurrentRoom.FirstUser.Username == Message)
                {
                    CurrentRoom.FirstUser.Player.PlayAgain = true;
                    if (!CurrentRoom.SecondUser.Player.PlayAgain)
                    {
                        BasicPacket bp = new BasicPacket(GameProtocol.PlayAgain());
                        Othello.Server.SendPacket(CurrentRoom.SecondUser.Socket, bp.getData());
                    }
                }
                else if (CurrentRoom.SecondUser.Username == Message)
                {
                    CurrentRoom.SecondUser.Player.PlayAgain = true;
                    if (!CurrentRoom.FirstUser.Player.PlayAgain)
                    {
                        BasicPacket bp = new BasicPacket(GameProtocol.PlayAgain());
                        Othello.Server.SendPacket(CurrentRoom.FirstUser.Socket, bp.getData());
                    }
                }

                if (CurrentRoom.isAblePlayAgain())
                {
                    CurrentRoom.PlayAgain();
                    CurrentRoom.resetPlayAgain();
                }
            }
        }
Beispiel #2
0
        public void PlayAgain()
        {
            MessageRoomPacket packet = new MessageRoomPacket(GameProtocol.PlayAgain(), Singleton.Instance.RoomID, Singleton.Instance.Me.Username);

            Singleton.Instance.Connection.SendPacket(packet.getData());
            PlayAgainButton.enabled = false;
            PlayAgainButton.GetComponent <Image>().color = Color.red;
            GameOverPopUpText.text = "Waiting a response from your opponent.";
        }