Beispiel #1
0
    public override void OnCollected()
    {
        int sandboxStarCollectCount = GameProgress.GetSandboxStarCollectCount(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey);

        if (sandboxStarCollectCount <= 1)
        {
            int num = Singleton <GameConfigurationManager> .Instance.GetValue <int>("star_box_snout_value", "amount");

            if (num > 0 && !Singleton <BuildCustomizationLoader> .Instance.IsOdyssey)
            {
                GameProgress.AddSandboxStar(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey, true);
                num = ((!Singleton <DoubleRewardManager> .Instance.HasDoubleReward) ? num : (num * 2));
                GameProgress.AddSnoutCoins(num);
                Singleton <PlayerProgress> .Instance.AddExperience(PlayerProgress.ExperienceType.PartBoxCollectedSandbox);

                base.ShowXPParticles();
                for (int i = 0; i < num; i++)
                {
                    SnoutCoinSingle.Spawn(base.transform.position - Vector3.forward, 1f * (float)i);
                }
            }
            else if (sandboxStarCollectCount < 1)
            {
                GameProgress.AddSandboxStar(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey, false);
            }
        }
        if (!this.isGhost)
        {
            GameProgress.AddPartBox(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey);
            GameProgress.AddSandboxParts(Singleton <GameManager> .Instance.CurrentSceneName, this.partType, this.count, true);
            if (this.partSprite != null)
            {
                this.partSpriteParent.transform.position          = base.transform.position - Vector3.forward * 2f;
                this.partSprite.GetComponent <Renderer>().enabled = true;
                if (this.partSprite.GetComponent <Animation>() != null && this.collectAnimation != null)
                {
                    this.partSprite.GetComponent <Animation>().Play(this.collectAnimation.name);
                }
            }
            if (this.tutoPage != null)
            {
                if (GameProgress.GetBool(this.TutorialShownKey, false, GameProgress.Location.Local, null))
                {
                    this.showTutorial = false;
                }
                else
                {
                    this.showTutorial = true;
                }
            }
        }
        if (PartBox.onCollected != null)
        {
            PartBox.onCollected();
        }
        if (this.onCollect != null)
        {
            this.onCollect(this);
        }
    }
Beispiel #2
0
 private void OnDataLoaded()
 {
     foreach (GameObject gameObject in WPFMonoBehaviour.gameData.m_parts)
     {
         BasePart component = gameObject.GetComponent <BasePart>();
         if (component.m_partType == this.partType)
         {
             if (this.partSpriteParent == null)
             {
                 this.partSpriteParent = new GameObject(string.Format("PartVisualisation_{0}", this.partType));
             }
             GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(component.m_constructionIconSprite.gameObject);
             gameObject2.layer             = base.gameObject.layer;
             this.partSprite               = gameObject2.transform;
             this.partSprite.name          = "PartVisualisation";
             this.partSprite.parent        = this.partSpriteParent.transform;
             this.partSprite.localPosition = Vector3.zero;
             this.partSprite.localRotation = Quaternion.identity;
             this.partSprite.GetComponent <Renderer>().enabled = false;
             if (this.collectAnimation != null)
             {
                 Animation animation = this.partSprite.gameObject.AddComponent <Animation>();
                 animation.playAutomatically = false;
                 animation.AddClip(this.collectAnimation, this.collectAnimation.name);
             }
         }
     }
     if (GameProgress.HasKey(string.Format("{0}_star_{1}", Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey), GameProgress.Location.Local, null) && !GameProgress.HasKey(string.Format("{0}_part_{1}", Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey), GameProgress.Location.Local, null))
     {
         GameProgress.AddPartBox(Singleton <GameManager> .Instance.CurrentSceneName, base.NameKey);
         GameProgress.AddSandboxParts(Singleton <GameManager> .Instance.CurrentSceneName, this.partType, this.count, true);
     }
 }