public void IsGameRunningMethodWithoutFullScanWontCheckForNewProcesses() { var nmMock = new NativeMethodsProcessMock { Processes = { [0] = "System", [1000] = "Process 1000", [2000] = _mainExePath, }, }; var gpt = new GameProcessTracker(_mainExePath, nmMock); Assert.False(gpt.IsGameRunning(false)); gpt.IsGameProcess(2000); Assert.True(gpt.IsGameRunning(false)); nmMock.Processes.Remove(2000); Assert.False(gpt.IsGameRunning(false)); nmMock.Processes.Remove(1000); nmMock.Processes.Add(2000, _mainExePath); Assert.False(gpt.IsGameRunning(false)); }
public void IsGameProcessMethodReturnsExpectedValues() { var nmMock = new NativeMethodsProcessMock { Processes = { [0] = "System", [1000] = "Process 1000", [2000] = _mainExePath, }, }; var gpt = new GameProcessTracker(_mainExePath, nmMock); Assert.False(gpt.IsGameProcess(0)); Assert.False(gpt.IsGameProcess(1000)); Assert.True(gpt.IsGameProcess(2000)); Assert.False(gpt.IsGameProcess(1000)); Assert.True(gpt.IsGameProcess(2000)); }
public void TryGetProcessFileNameMethodHandlesPInvokeFailures() { var nmMock = new NativeMethodsProcessMock { Processes = { [0] = "System", [1000] = "Process 1000", [2000] = _mainExePath, }, }; var gpt = new GameProcessTracker(_mainExePath, nmMock); Assert.True(gpt.IsGameProcess(2000)); nmMock.OpenProcessFailure = true; Assert.False(gpt.IsGameRunning(false)); Assert.False(gpt.IsGameProcess(2000)); nmMock.OpenProcessFailure = false; Assert.True(gpt.IsGameProcess(2000)); nmMock.EnumProcessModulesFailure = true; Assert.False(gpt.IsGameRunning(false)); Assert.False(gpt.IsGameProcess(2000)); nmMock.EnumProcessModulesFailure = false; Assert.True(gpt.IsGameProcess(2000)); nmMock.GetModuleFileNameExFailure = true; Assert.False(gpt.IsGameRunning(false)); Assert.False(gpt.IsGameProcess(2000)); nmMock.GetModuleFileNameExFailure = false; Assert.True(gpt.IsGameProcess(2000)); }