void OnDestroy()
 {
     Instance = null;
 }
    void Awake()
    {
        Instance = this;
        mScreenTouchMgr = gameObject.AddComponent<ScreenTouchManager>();
        mFragmentTouchMgr = new FragmentTouchMgr();
        mFragmentManager = new FragmentManager();

        mGameCamraRotator = Camera.main.gameObject.GetComponent<GameCamraRotator>();
    }