Beispiel #1
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 private void CheckTransitions(GamePlayCoreContext context) => transitions.ForEach(transition =>
 {
     if (transition.decision.Decide(context))
     {
         context.TransitionToState(transition.trueState);
     }
 });
 public override void Act(GamePlayCoreContext context) => gameEvent.Broadcast();
Beispiel #3
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 public abstract void Act(GamePlayCoreContext context);
Beispiel #4
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 public override bool Decide(GamePlayCoreContext context) => Input.GetKeyDown(keyCode);
Beispiel #5
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 public void LeaveState(GamePlayCoreContext context) => leaveActions.ForEach(action => action.Act(context));
Beispiel #6
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 public void UpdateState(GamePlayCoreContext context)
 {
     updateActions.ForEach(action => action.Act(context));
     CheckTransitions(context);
 }
Beispiel #7
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 public void StartState(GamePlayCoreContext context) => startActions.ForEach(action => action.Act(context));
 public abstract bool Decide(GamePlayCoreContext context);
Beispiel #9
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 public override void Act(GamePlayCoreContext context) => gameObjectRuntimeSet.list.Clear();
 public override void Act(GamePlayCoreContext context) => targetBoolVar.value = boolRef.Value;