private void PickUpCig(Transform cigarette) { this.NumCigsCollected += 1; AddictionIntervalTimer = 0.0f; gamePlayController.AddTime(TIME_ADD_CIG); if (this.NumCigsCollected >= NumToGetAddicted && !IsAddicted) { gamePlayController.Addicted(); IsAddicted = true; } GameObject.FindObjectOfType <Canvas>().GetComponent <MessageDisplayScript>().DisplayMessage("+1 Cigarette"); Destroy(cigarette.gameObject); }