Beispiel #1
0
        public override void BeginUsing()
        {
            SpriteControler.Instance.UpdateCharacterOrientation(useableFunctionality.characterOrientationOnUseBegin);
            GameLibOfMethods.cantMove       = true;
            GameLibOfMethods.canInteract    = false;
            GameLibOfMethods.doingSomething = true;

            CurrentAction.BeginAction();
            useState = ObjectUseState.InUse;

            GamePauseHandler.SubscribeCloseEvent(EscCloseEvent);
        }
Beispiel #2
0
 private void Start()
 {
     GamePauseHandler.SubscribeCloseEvent(EscCloseEvent);
 }