Beispiel #1
0
 private void OnResponse(GamePacketReader packet)
 {
     if (Game.State != GameState.Duel)
     {
         return;
     }
     if (State != PlayerState.Response)
     {
         return;
     }
     byte[] resp = packet.ReadToEnd();
     if (resp.Length > 64)
     {
         return;
     }
     State = PlayerState.None;
     Game.SetResponse(resp);
 }