Beispiel #1
0
        static void GameOver(object sender, GameOverArgs e)
        {
            double passed_seconds = DateTime.Now.Subtract(last_game_over).TotalSeconds;

            System.Diagnostics.Debug.WriteLine(String.Format("Seconds past since previous game over {0}", passed_seconds));
            if (passed_seconds > 30)  //Cant gameover twice in quick succession.
            {
                System.Diagnostics.Debug.WriteLine("Game over");
                last_game_over = DateTime.Now;
                cg.Chat.Chat(String.Format(">>Unreal 300%. Faster and more lethal, with {0} months of iterative testing.", Math.Round(now.Subtract(birth).Days / (365.25 / 12))));
                cg.Chat.Chat(">>If you'd like to find the server again, you can friend me so it will appear at the top of your server browser.");
                System.Diagnostics.Debug.WriteLine(String.Format("Winning team is {0}.", e.GetWinningTeam()));
                if (current_game_log != null)
                {
                    current_game_log.winning_team = e.GetWinningTeam();
                }
                RemoveBotsIfAny();
                map_chooser.SetRandomMap();
                if (cg.PlayerCount - num_bots < 4)
                {
                    NextMap();
                }
                else
                {
                    int wait_timer = 0;
                    while (cg.GetGameState() != GameState.Ending_Commend && wait_timer < 30)
                    {
                        System.Threading.Thread.Sleep(50);
                        wait_timer++;
                    }
                    NextMap();
                }
            }
        }
Beispiel #2
0
        static void SetGameEnded(object sender, GameOverArgs e)
        {
            double passed_seconds = DateTime.Now.Subtract(last_game_over).TotalSeconds;

            if (passed_seconds > 60)  //Cant gameover twice in quick succession.
            {
                System.Diagnostics.Debug.WriteLine("game ended");
                last_game_over = DateTime.Now;

                if (current_game_log != null)
                {
                    System.Diagnostics.Debug.WriteLine(String.Format("Winning team is {0}.", e.GetWinningTeam()));
                    current_game_log.winning_team = e.GetWinningTeam();
                }
                game_ended = true;
            }
        }