Inheritance: MonoBehaviour
    public static void setInitWinLose()
    {
      
        if (m_Instance == null)
            m_Instance = GameManager.m_Instancce.m_PanelGameOver.GetComponent<GameOver>();
        //   m_isWin = true;
        m_Instance.m_TextState.text = "STATE " + ScoreManager.m_CurrentLevel.ToString();
            if (m_isWin)
        {
            m_Instance.m_Index = 0;
            m_Instance.m_Postion[0].gameObject.SetActive(true);
            m_Instance.m_TankImagePostion.position = m_Instance.m_Postion[0].position;// new Vector3(m_TankImagePostion.position.x, m_Postion[m_Index].position.y, m_TankImagePostion.position.z);
            m_Instance.m_Title.sprite = m_Instance.m_ImageCompleted;

            if (ScoreManager.m_CurrentLevel + 1 > ScoreManager.m_LevelUNblock.NUM)
            {
                ScoreManager.m_LevelUNblock.NUM++;
                ScoreManager.Save();
            }

        }
        else
        {
            m_Instance.m_Index = 1;
            m_Instance.m_Postion[0].gameObject.SetActive(false);
            m_Instance.m_TankImagePostion.position = m_Instance.m_Postion[1].position;
            m_Instance.m_Title.sprite = m_Instance.m_ImageGameOver;
            GameManager.m_TanksStarSave[0] = GameManager.m_TanksStarSave[1] = 0;
        }
     
        GameManager.ShowADS();

    }
 public virtual void Execute()
 {
     // PublishEventNode
     var PublishEventNode19_Event = new GameOver();
     System.Publish(PublishEventNode19_Event);
     PublishEventNode19_Result = PublishEventNode19_Event;
 }
Beispiel #3
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        internal void game_over(int punkty,bool muzik)
        {
            GameOver gameover = new GameOver(punkty, muzik);
            gameover.Show();

            //okienko game over, wprwaoadzanie wyniku
        }
Beispiel #4
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    void Start()
    {
        SpawnPlayers();

        m_lifeBarManager_1.GenerateLifeBar(m_maxLives, m_playerMaterial_1);
        m_lifeBarManager_2.GenerateLifeBar(m_maxLives, m_playerMaterial_2);
        m_gameOver = FindObjectOfType<GameOver>();
        m_cameraShake = FindObjectOfType<CameraShake>();
    }
Beispiel #5
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 public void OutOfTime(GameOver model)
 {
     var session = GameHelper.GetSession(model.SessionID);
     foreach (var user in session.Users)
     {
         user.gameOver(String.Format("Player {0} ran out of time!", model.PlayerIndex));
         this.LeaveGame(new LeaveGame { SessionID = model.SessionID });
     }
 }
    void Start()
    {
        spawnController = GameObject.Find("Spawner").GetComponent<Spawner_Script>();
        distanceController = GameObject.Find("_DistanceController").GetComponent<DistanceController>();
        fadeController = GameObject.Find("Fader").GetComponent<FadeInOut>();
        gameOver = GameObject.Find("GameOver").GetComponent<GameOver>();

        Invoke("stageStart", 0.25f);
        Invoke("startGame", 3.0f);
    }
        public MainGame()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            // Create objects
            loading = new Loading(Content);
            mainMenu = new MainMenu();
            gameStage = new GameStage();
            gameOver = new GameOver();
        }
Beispiel #8
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    public void GameOver(List<King> kings)
    {
        Debug.Log ("Game over");
        gameOverKings = kings;

        Button[] bs = GameObject.FindObjectsOfType<Button>();
        foreach(Button b in bs)
            b.interactable = false;

        gameOver = GameObject.FindObjectOfType<GameOver>();
        if(gameOver != null)
            gameOver.UpdateValues();
    }
    //Game Over
    public void GameOver()
    {
        ReadyGo.Instance.Reset();
        #if UNITY_ANDROID || UNITY_IOS
        //Debug.Log("Show Banner");
        //GoogleAds_J60s.Instance.HideBanner();
        //ChartboostAndroid.Instance.ShowInterstitial(ChartboostSDK.CBLocation.Default);
        //StartCoroutine(ShowChartbook());
        Invoke("ShowChartbook", 0.5f);
        #endif
        MyApplication.Instance.googleAnalytics.LogEvent("GameOver", "Over", "", (int)Time.fixedTime);
        //MyApplication.Instance.googleAnalytics.LogScreen ("GameOver");
        gameOver.gameObject.SetActive(true);
        gameOverController = gameOver.GetComponent<GameOver>();
        if (gameOverController != null)
        {
            gameOverController.SaveScore();
            gameOverController.SetMeo();
            hightPointScore = gameOverController.GetHightScore();
            _uiController.ResetFillAmount();

        }
    }
Beispiel #10
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 private void Awake()
 {
     gM = FindObjectOfType <GameOver> ();
     //spikes = FindObjectsOfType<>
 }
Beispiel #11
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    public GameWorld(int width, int height, ContentManager Content)
    {
        screenWidth = width;
        screenHeight = height;
        random = new Random();
        gameState = GameState.Menu;
        inputHelper = new InputHelper();
        block = Content.Load<Texture2D>("block");
        reset = Content.Load<Texture2D>("reset");
        font = Content.Load<SpriteFont>("SpelFont");
        font2 = Content.Load<SpriteFont>("SpriteFont1");
        font3 = Content.Load<SpriteFont>("SpriteFont2");
        playButton = Content.Load<Texture2D>("Play");
        optionsButton = Content.Load<Texture2D>("Options");
        backButton = Content.Load<Texture2D>("Back");
        polytris = Content.Load<Texture2D>("Polytris");
        grid = new TetrisGrid(block);
        level = 1;
        levelspeed = 1;
        score = 0;
        i = (int)random.Next(7) + 1;
        i2 = (int)random.Next(7) + 1;
        blockcounter = 1;

        blocks = new BlockList(block, Content);          //Voegen de verschillende blockobjecten toe aan de lijst
        block1 = new Block1(block, Content);
        blocks.Add(block1, 1);
        block2 = new Block2(block, Content);
        blocks.Add(block2, 2);
        block3 = new Block3(block, Content);
        blocks.Add(block3, 3);
        block4 = new Block4(block, Content);
        blocks.Add(block4, 4);
        block5 = new Block5(block, Content);
        blocks.Add(block5, 5);
        block6 = new Block6(block, Content);
        blocks.Add(block6, 6);
        block7 = new Block7(block, Content);
        blocks.Add(block7, 7);

        //Voegen de verschillende blockobjecten toe aan een tweede lijst voor het tekenen van het volgende blokje
        block1res = new Block1(block, Content);
        blocks.AddToReserve(block1res, 1);
        block2res = new Block2(block, Content);
        blocks.AddToReserve(block2res, 2);
        block3res = new Block3(block, Content);
        blocks.AddToReserve(block3res, 3);
        block4res = new Block4(block, Content);
        blocks.AddToReserve(block4res, 4);
        block5res = new Block5(block, Content);
        blocks.AddToReserve(block5res, 5);
        block6res = new Block6(block, Content);
        blocks.AddToReserve(block6res, 6);
        block7res = new Block7(block, Content);
        blocks.AddToReserve(block7res, 7);

        options = new Options(block, reset, backButton, width, height, font, blocks);
        menu = new Menu(playButton, optionsButton, polytris, width, height);
        gameOver = new GameOver(backButton, width, height);
    }
Beispiel #12
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        public override void Initialize()
        {
            Name = "brass lantern";
            Synonyms.Are("lamp", "headlamp", "headlight", "lantern", "light", "shiny", "brass");
            Article        = "the";
            On             = false;
            Switchable     = true;
            DaemonStarted  = true;
            PowerRemaining = 330;

            FoundIn <InsideBuilding>();

            Describe = () =>
            {
                if (On)
                {
                    return("Your lamp is here, gleaming brightly.");
                }

                return("There is a shiny brass lamp nearby.");
            };

            Daemon = () =>
            {
                if (!On)
                {
                    DaemonStarted = false;
                    return;
                }

                int t = --PowerRemaining;

                if (t == 0)
                {
                    Light = false;
                    On    = false;
                }

                var freshBatteries = Objects.Get <FreshBatteries>();

                if (Inventory.Contains(this) || InScope)
                {
                    string message = null;

                    if (t == 0)
                    {
                        message = "\nYour lamp has run out of power.";

                        if (!freshBatteries.InInventory && !CurrentRoom.Location.Light)
                        {
                            // TODO: deadflag = 3;
                            message += " You can't explore the cave without a lamp. So let's call it a day.";
                            Print(message);
                            GameOver.Dead();
                            return;
                        }
                        else
                        {
                            message += ReplaceBatteries();
                            Print(message);
                        }

                        Print("\n");
                        return;
                    }

                    if (t == 30)
                    {
                        message = "\nYour lamp is getting dim.";

                        if (freshBatteries.HaveBeenUsed)
                        {
                            message += " You're also out of spare batteries. You'd best start wrapping this up.";
                            Print(message);
                            return;
                        }

                        if (freshBatteries.InVendingMachine && Room <DeadEnd14>().Visited)
                        {
                            message += " You'd best start wrapping this up, " +
                                       "unless you can find some fresh batteries. " +
                                       "I seem to recall there's a vending machine in the maze. " +
                                       "Bring some coins with you.";
                            Print(message);
                            return;
                        }

                        if (!freshBatteries.InVendingMachine && !freshBatteries.InScope)
                        {
                            message += " You'd best go back for those batteries.";
                        }

                        Print(message);
                        Print("\n");
                        return;
                    }
                }
            };

            Before <Examine>(() =>
            {
                string result = "It is a shiny brass lamp";

                if (!On)
                {
                    result += ". It is not currently lit.";
                }
                else if (PowerRemaining < 30)
                {
                    result += ", glowing dimly.";
                }
                else
                {
                    result += ", glowing brightly.";
                }

                return(Print(result));
            });

            Before <Rub>(() => "Rubbing the electric lamp is not particularly rewarding. Anyway, nothing exciting happens.");

            Receive((obj) =>
            {
                if (obj.Is <OldBatteries>())
                {
                    return("Those batteries are dead; they won't do any good at all.");
                }
                else if (obj.Is <FreshBatteries>())
                {
                    return(ReplaceBatteries());
                }

                return("The only thing you might successfully put in the lamp is a fresh pair of batteries.");
            });

            Before <SwitchOn>(() =>
            {
                if (PowerRemaining <= 0)
                {
                    return(Print("Unfortunately, the batteries seem to be dead."));
                }

                return(false);
            });

            After <SwitchOn>(() =>
            {
                Light         = true;
                DaemonStarted = true;
            });

            After <SwitchOff>(() =>
            {
                Light = false;
            });
        }
Beispiel #13
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 public virtual void OnGameOver()
 {
     GameOver?.Invoke(this, Score);
 }
Beispiel #14
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 public void OnDestruction()
 {
     Debug.Log("MenuViewModel:OnDestroy");
     GameStart.RemoveListener(OnGameStart);
     GameOver.RemoveListener(OnGameOver);
 }
Beispiel #15
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        private Vector2 respawnPosition = new Vector2(100,100); // Should set to map start point initially

        #endregion Fields

        #region Constructors

        public Lives(Game game, SpriteBatch spriteBatch, SpriteFont spriteFont)
        {
            gameOver = new GameOver(game,spriteBatch,spriteFont);
            game.Components.Add(gameOver);
        }
Beispiel #16
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 private bool OnGameOver(GameOver signal)
 {
     _isTimerActive = false;
     return(true);
 }
    // Use this for initialization
    void Start()
    {
        //プレイヤー初期位置
        PlayerInitialSetting();

        clsGameOver = GetComponent< GameOver > ();
        clsBoxCreator = GetComponent< BoxCreator > ();

        clsBoxCreator.SetParam (boxPrefabs, labelPrefab, normalLabelMat, dangerLabelMat, boxLineNum, boxScale);

        //ボックスとラベルの設置
        clsBoxCreator.CreateBoxesAndLabels ();
    }
Beispiel #18
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 private void OnGameOver(object sender, bool e)
 {
     GameOver?.Invoke(sender, e);
 }
Beispiel #19
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 // Use this for initialization
 void Start()
 {
     m_iState = 0;
     m_animator = GetComponent<Animator>();
     m_YJump = transform.position.y;
     ObGameOver = FindObjectOfType<GameOver>();
     Time.timeScale = 1;
 }
Beispiel #20
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	// Use this for initialization
	void Start () {
        gameOver = FindObjectOfType<GameOver>();
	}
	void Awake() {
		gameOver = GameObject.FindObjectOfType<GameOver>();
	}
Beispiel #22
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 // Use this for initialization
 void Start()
 {
     myState = iDungIm;
     myBody2d = this.rigidbody2D;
     myAnimator = GetComponent<Animator> ();
     mainCamera = FindObjectOfType<MainCamera>();
     ObGameOver = FindObjectOfType<GameOver>();
     Time.timeScale = 1;
 }
    // Use this for initialization
    void Start () {
        m_Instance = this;
	}
    // Use this for initialization
    void Start()
    {
        crystal = GameObject.FindGameObjectWithTag("crystal");
        gameObject.transform.position = new Vector3(crystal.transform.position.x, -10, crystal.transform.position.z);
        gameObject.transform.rotation = Quaternion.identity;
        player1 = GameObject.FindGameObjectWithTag("blue");
        player2 = GameObject.FindGameObjectWithTag("red");
        player3 = GameObject.FindGameObjectWithTag("green");

        StartCoroutine(enablePlayersStart());
        StartCoroutine(disablePlayersStart());

        lastPlaying = player1;
        worldCenterY = this.GetComponent<Transform>().eulerAngles.y;
        Isgameover = GameObject.FindGameObjectWithTag("plane").GetComponent<GameOver>();
        mainCamera = GameObject.Find("Main Camera");
    }
Beispiel #25
0
    void Update()
    {
        // calculation of time for eating the apple/////////////////////////////////////

        timeToEat  += Time.deltaTime;
        timePlayed += Time.deltaTime;
        speed      += timePlayed / 50;
        ////////////////////////////////////////////////////////////////////////////////

        //  manipulation inputs/////////////////////////////////////
        transform.Translate(Vector3.forward * speed * Time.deltaTime);
        if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
        {
            turnRight();
        }
        if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
        {
            turnLeft();
        }
        if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.LeftAlt))
        {
            speedUp();
        }
        else
        {
            speedDown();
        }
        if (Input.GetKey(KeyCode.Space))
        {
            jump();
        }
        scoreText.text = score.ToString();
        if (score < PlayerPrefs.GetFloat("HighScore"))
        {
            highScore.text = PlayerPrefs.GetFloat("HighScore").ToString();
        }
        else
        {
            highScore.text = score.ToString();
        }

        ///////////////////////////////////////////////////////////

        //  pause game//////////////
        if (Input.GetKeyDown(KeyCode.Escape) && level1.isPaused)
        {
            level1.ResumeGame();
            level1.isPaused = false;
        }
        else if (Input.GetKeyDown(KeyCode.Escape) && !level1.isPaused)
        {
            level1.PauseGame();
            level1.isPaused = true;
        }
        //////////////////////////

        ///////   GameOver process //////////////////////////////////
        if (!isAlive)
        {
            musicSource.Stop();
            GameOver.OnGameOver(this);
        }
        ////////////////////////////////////////////////////////////

        //////////  Touch inputs   /////////////////////////////////
        if (Input.touchCount == 1)
        {
            var touch = Input.touches[0];
            if (touch.position.x < Screen.width / 2)
            {
                turnLeft();
            }
            else if (touch.position.x > Screen.width / 2)
            {
                turnRight();
            }
        }
        else if (Input.touchCount == 2)
        {
            speedUp();
        }
        //////////////////////////////////////////////////////////////
    }
Beispiel #26
0
    // Use this for initialization
    void Start()
    {
        animationTest = this.GetComponent<SkeletonAnimation>();

        m_transform = this.transform;

        gameOverObj = GameObject.Find("GameOver");
        gameOverScript = gameOverObj.GetComponent<GameOver>();

        furyBarObj = GameObject.Find("FuryBar");
        furyBarScript = furyBarObj.GetComponent<FuryBarManager>();

        enemyManagerObj = GameObject.Find("EnemyCreator");
        enemyManagerScript = enemyManagerObj.GetComponent<EnemyManager>();

        //mainScreenObj = GameObject.Find("MainCamera");
        shakeScreenScript = mainScreenObj.GetComponent<ShakeScreen>();

        attackAudioObj = GameObject.Find("AttackAudios");
        attackAudioScript = attackAudioObj.GetComponent<attackAudio>();

        AudioObj = GameObject.Find("Audios");
        m_audioManager = AudioObj.GetComponent<AudioManager>();

        scoreManagerObj = GameObject.Find("Kill");
        m_scoreManager = scoreManagerObj.GetComponent<ScoreManager>();

        minPosX = Screen.width / 16f * 6.5f;
        maxPosX = Screen.width / 16f * 9f;
        minPosY = Screen.height / 16f * 6.5f;
        maxPosY = Screen.height / 16f * 9f;

        animationTest.state.Event += Event;
        animationTest.state.End += state_End;

        //animationTest.state.End += (state, trackIndex) =>
        //{
        //    Debug.Log("start: " + state.GetCurrent(trackIndex));
        //};
        //animationTest.state.End += ActionChange;
    }
Beispiel #27
0
 // Use this for initialization
 void Start()
 {
     crystal = GameObject.FindGameObjectWithTag("crystal");
     gameObject.transform.position = new Vector3(crystal.transform.position.x, -10, crystal.transform.position.z);
     gameObject.transform.rotation = Quaternion.identity;
     player1 = GameObject.FindGameObjectWithTag("blue");
     player2 = GameObject.FindGameObjectWithTag("red");
     player3 = GameObject.FindGameObjectWithTag("green");
     player1.GetComponent<UnitySampleAssets.Characters.ThirdPerson.ThirdPersonCharacter>().enabled = true;
     player2.GetComponent<UnitySampleAssets.Characters.ThirdPerson.ThirdPersonCharacter>().enabled = false;
     player3.GetComponent<UnitySampleAssets.Characters.ThirdPerson.ThirdPersonCharacter>().enabled = false;
     player1.GetComponent<UnitySampleAssets.Characters.ThirdPerson.ThirdPersonUserControl>().enabled = true;
     player2.GetComponent<UnitySampleAssets.Characters.ThirdPerson.ThirdPersonUserControl>().enabled = false;
     player3.GetComponent<UnitySampleAssets.Characters.ThirdPerson.ThirdPersonUserControl>().enabled = false;
     lastPlaying = player1;
     worldCenterY = this.GetComponent<Transform>().eulerAngles.y;
     Isgameover = GameObject.FindGameObjectWithTag("plane").GetComponent<GameOver>();
 }
Beispiel #28
0
 public void Die()
 {
     GameOver?.Invoke(_isWinGame);
 }
Beispiel #29
0
    private BallControl playerControl; // Reference to the player control script.

    #endregion Fields

    #region Methods

    void Awake()
    {
        pauser = GameObject.Find("Pauser").GetComponent<Pauser>();
        gameOver = GameObject.Find ("GM").GetComponent<GameOver> ();
    }
Beispiel #30
0
    // Update is called once per frame
    void Update()
    {
        if (!PauseMenuUI.activeInHierarchy)
        {
            CountTime();
        }


        players = GameObject.FindGameObjectsWithTag("Player");
        Player1 = players[0];
        Player2 = players[1];

        p1Lose = (HealthBarP1.Health <= 0);
        p2Lose = (HealthBarP2.Health <= 0);

        if (PauseMenuUI.activeInHierarchy)
        {
            Player1.GetComponent <PlayerControl>().enabled = false;
            Player2.GetComponent <PlayerControl>().enabled = false;

            if (Input.GetKeyDown(KeyCode.P) || Input.GetButtonDown("Pause1") || Input.GetButtonDown("Pause2"))
            {
                Resume();
            }
        }
        else
        {
            Player1.GetComponent <PlayerControl>().enabled = true;
            Player2.GetComponent <PlayerControl>().enabled = true;

            if (Input.GetKeyDown(KeyCode.P) || Input.GetButtonDown("Pause1") || Input.GetButtonDown("Pause2"))
            {
                if (!GameOver.activeInHierarchy)
                {
                    Pause();
                }
            }
        }

        if (pp1Lose || pp2Lose || ppn)
        {
            i = 0;
            Time.timeScale = 0;
            Player1.GetComponent <PlayerControl>().enabled = false;
            Player2.GetComponent <PlayerControl>().enabled = false;
            GameOver.SetActive(true);
            TimerO.SetActive(false);

            if (pp1Lose)
            {
                if (Player2.name == "FedorP2(Clone)")
                {
                    Fedor.SetActive(true);
                    Natalya.SetActive(false);
                    Marcus.SetActive(false);

                    FedorSkin.SetActive(false);
                    NatalyaSkin.SetActive(false);
                    MarcusSkin.SetActive(false);
                    ppn = pp1Lose = pp2Lose = false;
                }

                else if (Player2.name == "NataliaP2(Clone)")
                {
                    Fedor.SetActive(false);
                    Natalya.SetActive(true);
                    Marcus.SetActive(false);

                    FedorSkin.SetActive(false);
                    NatalyaSkin.SetActive(false);
                    MarcusSkin.SetActive(false);
                    ppn = pp1Lose = pp2Lose = false;
                }

                else if (Player2.name == "MarcusP2(Clone)")
                {
                    Fedor.SetActive(false);
                    Natalya.SetActive(false);
                    Marcus.SetActive(true);
                    ppn = pp1Lose = pp2Lose = false;
                    FedorSkin.SetActive(false);
                    NatalyaSkin.SetActive(false);
                    MarcusSkin.SetActive(false);
                }

                else if (Player2.name == "FedorP2skin(Clone)")
                {
                    Fedor.SetActive(false);
                    Natalya.SetActive(false);
                    Marcus.SetActive(false);
                    ppn = pp1Lose = pp2Lose = false;
                    FedorSkin.SetActive(true);
                    NatalyaSkin.SetActive(false);
                    MarcusSkin.SetActive(false);
                }
                else if (Player2.name == "NataliaP2skin(Clone)")
                {
                    Fedor.SetActive(false);
                    Natalya.SetActive(false);
                    Marcus.SetActive(false);
                    ppn = pp1Lose = pp2Lose = false;
                    FedorSkin.SetActive(false);
                    NatalyaSkin.SetActive(true);
                    MarcusSkin.SetActive(false);
                }
                else if (Player2.name == "MarcusP2skin(Clone)")
                {
                    Fedor.SetActive(false);
                    Natalya.SetActive(false);
                    Marcus.SetActive(false);
                    ppn = pp1Lose = pp2Lose = false;
                    FedorSkin.SetActive(false);
                    NatalyaSkin.SetActive(false);
                    MarcusSkin.SetActive(true);
                }

                winner.SetActive(true);
                doubleKO.SetActive(false);
            }

            else if (pp2Lose)
            {
                Debug.Log(Player1.name);
                if (Player1.name == "FedorP1(Clone)")
                {
                    Fedor.SetActive(true);
                    Natalya.SetActive(false);
                    Marcus.SetActive(false);
                    ppn = pp1Lose = pp2Lose = false;
                    FedorSkin.SetActive(false);
                    NatalyaSkin.SetActive(false);
                    MarcusSkin.SetActive(false);
                }
                else if (Player1.name == "NataliaP1(Clone)")
                {
                    Fedor.SetActive(false);
                    Natalya.SetActive(true);
                    Marcus.SetActive(false);
                    ppn = pp1Lose = pp2Lose = false;
                    FedorSkin.SetActive(false);
                    NatalyaSkin.SetActive(false);
                    MarcusSkin.SetActive(false);
                }
                else if (Player1.name == "MarcusP1(Clone)")
                {
                    Fedor.SetActive(false);
                    Natalya.SetActive(false);
                    Marcus.SetActive(true);
                    ppn = pp1Lose = pp2Lose = false;
                    FedorSkin.SetActive(false);
                    NatalyaSkin.SetActive(false);
                    MarcusSkin.SetActive(false);
                }
                else if (Player1.name == "FedorP1skin(Clone)")
                {
                    Fedor.SetActive(false);
                    Natalya.SetActive(false);
                    Marcus.SetActive(false);
                    ppn = pp1Lose = pp2Lose = false;
                    FedorSkin.SetActive(true);
                    NatalyaSkin.SetActive(false);
                    MarcusSkin.SetActive(false);
                }
                else if (Player1.name == "NataliaP1skin(Clone)")
                {
                    Fedor.SetActive(false);
                    Natalya.SetActive(false);
                    Marcus.SetActive(false);
                    ppn = pp1Lose = pp2Lose = false;
                    FedorSkin.SetActive(false);
                    NatalyaSkin.SetActive(true);
                    MarcusSkin.SetActive(false);
                }
                else if (Player1.name == "MarcusP1skin(Clone)")
                {
                    Fedor.SetActive(false);
                    Natalya.SetActive(false);
                    Marcus.SetActive(false);
                    ppn = pp1Lose = pp2Lose = false;
                    FedorSkin.SetActive(false);
                    NatalyaSkin.SetActive(false);
                    MarcusSkin.SetActive(true);
                }


                winner.SetActive(true);
                doubleKO.SetActive(false);
            }
            else if (ppn)
            {
                Fedor.SetActive(false);
                Natalya.SetActive(false);
                Marcus.SetActive(false);

                FedorSkin.SetActive(false);
                NatalyaSkin.SetActive(false);
                MarcusSkin.SetActive(false);
                ppn = pp1Lose = pp2Lose = false;
            }



            GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioSource>().mute = true;
        }

        else
        {
            Time.timeScale = 1;
            Player1.GetComponent <PlayerControl>().enabled = true;
            Player2.GetComponent <PlayerControl>().enabled = true;
        }

        if (GameOver.activeInHierarchy)
        {
            HUD1.SetActive(false);
            HUD2.SetActive(false);
            triangle.SetActive(false);
            counter.SetActive(false);

            Player1.GetComponent <PlayerControl>().enabled = false;
            Player2.GetComponent <PlayerControl>().enabled = false;
        }
    }
Beispiel #31
0
    void Awake()
    {
        Instance = this;
        m_allEntities = new List<Entity>();
        m_activeEnemies = new List<Enemy>();
        m_activeNPCs = new List<NPC>();
        m_player = null;
        m_spawners = new List<EnemySpawner>(FindObjectsOfType<EnemySpawner>());

        m_gameOver = GameOverType.None;
        m_gameOverScreen = FindObjectOfType<GameOver>();
        if (m_gameOverScreen != null)
        {
            m_gameOverScreen.gameObject.SetActive(false);
        }

        m_killedCreatureCount = m_killedNPCCount = 0;
        m_spawnedCreatures = m_spawnedNPCCount = 0;
        m_elapsed = 0.0f;

        m_boundaries = new Rect();
        Camera cam = Camera.main;
        float camHHeight = cam.orthographicSize;
        float camHWidth = camHHeight * cam.aspect;
        cam.transform.position.Set(0,0,cam.transform.position.z);
        m_boundaries.x = -camHWidth;
        m_boundaries.width = camHWidth * 2;
        m_boundaries.y = 2 * camHHeight;
        m_boundaries.height = camHHeight * 4; // At the moment there are two areas on top of each other
    }
Beispiel #32
0
        public override void LoadContent()
        {
            //Finish HIM!
            base.LoadContent();
            Background     = TheLastSliceGame.Instance.Content.Load <Texture2D>("UI/GameOverScreen");
            GameOver       = TheLastSliceGame.Instance.Content.Load <SpriteFont>("Fonts/Joystix_40");
            MenuTexture    = TheLastSliceGame.Instance.Content.Load <Texture2D>("UI/game-over");
            Bubble         = TheLastSliceGame.Instance.Content.Load <Texture2D>("UI/Bubble");
            ArrowLeftAnim  = new Animation(TheLastSliceGame.Instance.Content.Load <Texture2D>("UI/arrow-left"), 6);
            ArrowRightAnim = new Animation(TheLastSliceGame.Instance.Content.Load <Texture2D>("UI/arrow-right"), 6);

            GameOverText    = "Game Over";
            NoTipForYouText = "No Tip For You.";

            ArrowPadding        = 50;
            ArrrowYOffset       = 45;
            BubbleYCenterOffset = 20;
            BubbleLineOffset    = 10;
            BubbleOffsetX       = 90;
            BubbleOffsetY       = 30;
            GameOverY           = 230;
            NoTipForYouY        = 290;

            ArrowLeft  = new UIEntity(Vector2.Zero, ArrowLeftAnim);
            ArrowRight = new UIEntity(Vector2.Zero, ArrowRightAnim);
            Menu       = new UIEntity(Vector2.Zero, MenuTexture);

            //line everything up
            MenuX       = TheLastSliceGame.Instance.GameWidth / 2 - MenuTexture.Width / 2;
            MenuY       = 475;
            Menu0Width  = 300;
            Menu1Width  = 134;
            MenuXCenter = TheLastSliceGame.Instance.GameWidth / 2;

            GameOverTextSize    = GameOver.MeasureString(GameOverText);
            NoTipForYouTextSize = Text.MeasureString(NoTipForYouText);

            GameOverX    = (int)(MenuXCenter - GameOverTextSize.X / 2);
            NoTipForYouX = (int)(MenuXCenter - NoTipForYouTextSize.X / 2);

            BubbleX       = GameOverX - BubbleOffsetX;
            BubbleY       = GameOverY - Bubble.Height + BubbleOffsetY;
            BubbleXCenter = BubbleX + (Bubble.Width / 2);
            BubbleYCenter = BubbleY - BubbleYCenterOffset + (Bubble.Height / 2);

            Frog = new Ingredient(new Vector2(700, 375), "UIFRL");
            Frog.LoadTexture();

            ArrowLeftX0  = MenuXCenter - Menu0Width / 2 - ArrowPadding;
            ArrowLeftX1  = MenuXCenter - Menu1Width / 2 - ArrowPadding;
            ArrowRightX0 = MenuXCenter + (Menu0Width / 2) + ArrowPadding - ArrowRight.Width;
            ArrowRightX1 = MenuXCenter + (Menu1Width / 2) + ArrowPadding - ArrowRight.Width;

            ArrowY0 = MenuY + 16 - ArrowLeft.HalfHeight;
            ArrowY1 = ArrowY0 + ArrrowYOffset;

            MenuIndex           = 0;
            ArrowLeft.Position  = new Vector2(ArrowLeftX0, ArrowY0);
            ArrowRight.Position = new Vector2(ArrowRightX0, ArrowY0);
            Menu.Position       = new Vector2(MenuX, MenuY);

            Score = 0;
        }
Beispiel #33
0
    protected override void OnUpdate()
    {
        Entities.ForEach((Entity entity, ref GUIComponent guiComp) => {
            if (guiComp.id == uiState)
            {
                return;
            }

            var guiPreset = EntityManager.GetSharedComponentData <GUIPresetComponent>(Utility.SystemEntity);
            guiPreset.preset.GUIUpdate(guiComp.id);

            switch (guiComp.id)
            {
            case IdUtility.GUIId.Title:
                GameStart.Stop();

                if (false == EntityManager.HasComponent <FadeInComponent>(Utility.SystemEntity))
                {
                    EntityManager.AddComponentData(Utility.SystemEntity, new FadeInComponent()
                    {
                        time = 0.0f
                    });
                }

                EntityManager.AddComponentData(EntityManager.CreateEntity(), new SubSceneLoadComponent {
                    id    = IdUtility.GUIId.Title,
                    delay = 0.0f
                });
                break;

            case IdUtility.GUIId.InGame:
                GameStart.Play();
                GameOver.Play();

                if (false == EntityManager.HasComponent <FadeOutComponent>(Utility.SystemEntity))
                {
                    EntityManager.AddComponentData(Utility.SystemEntity, new FadeOutComponent()
                    {
                        time = 0.5f
                    });
                }

                EntityManager.AddComponentData(EntityManager.CreateEntity(), new SubSceneUnLoadComponent {
                    id    = IdUtility.GUIId.Title,
                    delay = 0.0f
                });
                EntityManager.AddComponentData(EntityManager.CreateEntity(), new SubSceneUnLoadComponent {
                    id    = IdUtility.GUIId.Result,
                    delay = 0.0f
                });
                EntityManager.AddComponentData(EntityManager.CreateEntity(), new SubSceneLoadComponent {
                    id    = IdUtility.GUIId.InGame,
                    delay = 0.0f
                });
                break;

            case IdUtility.GUIId.Over:
                GameStart.Stop();
                if (false == EntityManager.HasComponent <FadeInComponent>(Utility.SystemEntity))
                {
                    EntityManager.AddComponentData(Utility.SystemEntity, new FadeInComponent()
                    {
                        time = 2.0f
                    });
                }

                EntityManager.AddComponentData(EntityManager.CreateEntity(), new SubSceneUnLoadComponent {
                    id    = IdUtility.GUIId.InGame,
                    delay = 2.0f
                });
                EntityManager.AddComponentData(EntityManager.CreateEntity(), new SubSceneLoadComponent {
                    id    = IdUtility.GUIId.Result,
                    delay = 1.0f
                });
                break;

            case IdUtility.GUIId.Result:
                break;
            }

            uiState = guiComp.id;

            EntityManager.RemoveComponent <GUIComponent>(entity);
        });
    }
Beispiel #34
0
        private void StartGameLoop()
        {
            bool needToRender = true;

            do
            {
                while (Console.KeyAvailable)
                {
                    ConsoleKeyInfo pressedChar = Console.ReadKey(true);
                    int            hashCode    = pressedChar.Key.GetHashCode();

                    switch (pressedChar.Key)
                    {
                    case ConsoleKey.Escape:
                        if (!stopGame)
                        {
                            needToRender = false;
                        }
                        break;

                    case ConsoleKey.RightArrow:
                        if (!stopGame)
                        {
                            myGame.MoveHeroRight();
                        }
                        else
                        {
                            gameOver?.SelectMenu(true);
                        }
                        break;

                    case ConsoleKey.LeftArrow:
                        if (!stopGame)
                        {
                            myGame.MoveHeroLeft();
                        }
                        else
                        {
                            gameOver?.SelectMenu(false);
                        }
                        break;

                    case ConsoleKey.Enter:
                        if (stopGame)
                        {
                            switch (gameOver?.GetMenuLabel())
                            {
                            case "Restart":
                                Console.Clear();
                                StartGame();
                                break;

                            case "Menu":
                                needToRender = false;
                                break;

                            default:
                                break;
                            }
                        }
                        break;

                    case ConsoleKey.Spacebar:
                        int id = _bulletsCounter++;
                        myGame.AddBullet(new Bullet(id, myGame.GetHeroX(), myGame.Height - 3, "Bullet" + id, BULLET_MARKER));
                        break;
                    }
                }

                if (!stopGame)
                {
                    int killBulletEnemysTime = myGame.CheckEnemyPositionWithBullet();

                    if (killBulletEnemysTime > 0)
                    {
                        myScore.SetScore(killBulletEnemysTime * 100);

                        int enemyGenerate = rnd.Next(1, MAX_RANDOM_APPEND_ENEMY);

                        for (int i = 0; i < enemyGenerate; i++)
                        {
                            myGame.AddEnemy(new Enemy(_enemysCounter, rnd.Next(1, myGame.ScreenWidth - 2), rnd.Next(1, 5), "enemy" + _enemysCounter, ENEMY_MARKER, GenerateSpeed(0.01, 0.02)));
                            _enemysCounter++;
                        }
                    }


                    if (myGame.CheckEnemyWithHeroPosition() > -1)
                    {
                        stopGame = true;

                        gameOver = new GameOver(28, 10, 60, 10, '#', myScore.Score, "Jus nuzude enemy.");
                        gameOver.Render();

                        continue;
                    }

                    int killWorldEnemy = myGame.CheckEnemyWorldPosition();

                    if (killWorldEnemy > 0)
                    {
                        if (worldLive.GetLive(killWorldEnemy) <= 0)
                        {
                            stopGame = true;

                            gameOver = new GameOver(28, 10, 60, 10, '#', myScore.Score, "Miestas sugriautas");
                            gameOver.Render();

                            continue;
                        }
                    }

                    myGame.MoveAllEnemiesDown();
                    myGame.MoveAllBulletsUp();

                    myGame.Render();
                }
                System.Threading.Thread.Sleep(20);
            } while (needToRender);
        }
Beispiel #35
0
 private static void EndGame()
 {
     GameOver.GameOverinRed();
 }
Beispiel #36
0
 public void OnCreation()
 {
     Debug.Log("MenuViewModel:Start");
     GameStart.AddListener(OnGameStart);
     GameOver.AddListener(OnGameOver);
 }
Beispiel #37
0
 public Statistics()
 {
     instance = this;
     gameOver = new GameOver();
 }
Beispiel #38
0
 // Start is called before the first frame update
 void Start()
 {
     gameOverScript = GameObject.Find("Main Camera").GetComponent <GameOver>();
 }
 public void OnGameOver()
 {
     GameOver?.Invoke();
 }
Beispiel #40
0
 void End()
 {
     IsStarted = false;
     GameOver?.Invoke();
 }
Beispiel #41
0
 protected override void OnGameOver()
 {
     GameOver?.Invoke(this);
 }
Beispiel #42
0
 private void FinirPartie()
 {
     tmrDrop.Stop();
     GameOver.Invoke(this, EventArgs.Empty);
     AfficherAuCentre("FIN PARTIE");
 }
Beispiel #43
0
        //GameOver einleiten
        private void EndGame(string Grund)
        {
            Chat.chatbox.AppendText(DateTime.Now.ToShortTimeString() + ": Jim: Sorry Chef, ich konnt' nichts mehr machen...\n");
            ersatzpumpe_fehlertimer.Enabled = false;
            ersatzpumpe_randomizer.Enabled = false;
            ersatzpumpe_statustimer.Enabled = false;
            rep_ersatzpumpe.Enabled = false;

            pumpe1_fehlertimer.Enabled = false;
            pumpe1_randomizer.Enabled = false;
            pumpe1_statustimer.Enabled = false;
            rep_pumpe1.Enabled = false;

            pumpe2_fehlertimer.Enabled = false;
            pumpe2_randomizer.Enabled = false;
            pumpe2_statustimer.Enabled = false;
            rep_pumpe2.Enabled = false;

            temprandomizer.Enabled = false;
            leistungsrandomizer.Enabled = false;
            halbsekundengeber.Enabled = false;
            fehlerfarbe_timer.Enabled = false;
            ein_sekundengeber.Enabled = false;

            finanzen.refreshzeitgeber.Enabled = false;
            ein_sekundengeber.Enabled = false;

            Statics.Temperatur = 0;

            GameOver gameover = new GameOver();
            gameover.reason_label.Text = Grund;
            gameover.ShowDialog();

            if (gameover.DialogResult == DialogResult.Retry)
            {
                if (connectionAvailable)    //Wenn eine Verbindung zum Server besteht -> Highscore anzeigen und eintragen lassen
                {
                    highscore.guthaben_label.Text = ((int)(Statics.Guthaben)).ToString() + "$";
                    highscore.erwirtschaftetes_guthaben_panel.Visible = true;
                    highscore.HighscoreEintragen_panel.Visible = true;
                    highscore.ShowDialog();
                }
                Application.Restart();
                this.Close();
            }
            else
            {
                if (connectionAvailable)
                {
                    highscore.guthaben_label.Text = ((int)(Statics.Guthaben)).ToString() + "$";
                    highscore.erwirtschaftetes_guthaben_panel.Visible = true;
                    highscore.HighscoreEintragen_panel.Visible = true;
                    highscore.ShowDialog();
                }
                Application.Exit();
                this.Close();
            }
        }
Beispiel #44
0
 private void GameOverMessage(string msg)
 {
     GameOver?.Invoke(msg);
 }
Beispiel #45
0
 public void Die()
 {
     GameOver?.Invoke();
 }
Beispiel #46
0
 private void Awake()
 {
     instance = this;
 }
Beispiel #47
0
 private void OnGameOver(GameOverEventArgs e)
 {
     GameOver?.Invoke(this, e);
 }
 // Update is called once per frame
 void Awake()
 {
     gameover = gameOver.GetComponent <GameOver>();
 }
Beispiel #49
0
 public void Die()
 {
     _animator.SetTrigger("Dead");
     GameOver?.Invoke();
 }
Beispiel #50
0
 public void InvokeGameOver(bool isWin)
 {
     AudioManager.Instance.Play(isWin ? "Win" : "Lose");
     GameOver?.Invoke(isWin);
 }
Beispiel #51
0
 public GameOverEventArgs(GameOver gameOver)
 {
     this.GameOver = gameOver;
 }
Beispiel #52
0
    // Initialization.
    void Awake()
    {
        Debug.Log("Initialisation");
        startTime = Time.realtimeSinceStartup;
        Debug.Log("Awake Time ---> " + startTime);

        GameObject.Find("Main Camera").AddComponent<AudioListener>();
        GameObject cam = GameObject.Find("Main Camera");
        if (cam.GetComponent<AudioListener>() == null) cam.AddComponent<AudioListener>();
        //boardArray keeps track of which positions on the board is occupied.
        boardArray = new bool[nx,ny,nz];
        Array.Clear(boardArray, 0, boardArray.Length);
        blockCtrl = GetComponent<BlockControl>();
        blockCtrl.enterPressed = false;
        //pinsPerShape = blockCtrl.getShapeSize();
        blocksLayer = new GameObject [ny];
        blocksInLayer = new int[ny];
        Array.Clear(blocksInLayer, 0, blocksInLayer.Length);

        //creating the bounding walls in the array
        for(int i=0; i< ny;i++){
            for(int j=0;j < nx;j++){
                boardArray[j,i,0] = true;
                boardArray[j,i,nz-1] = true;
                boardArray[0,i,j] = true;
                boardArray[nx-1,i,j] = true;
                //print (boardArray[j,i,0]);
            }
        }
        for (int i=0; i<ny; i++){
            blocksLayer[i] = new GameObject();
            String layerName = "Layer" + i;
            blocksLayer[i].name = layerName;
            addToScene(blocksLayer[i]);
        }

        //initialise textures for the GUI.
        initTextures();

        //Creates an array to store the 4 images of the lego pieces.
        //Number of pieces that are suggested and number of total pieces
        //  are currently hard-coded.
        lego = new Texture2D[4];

        lego[0] = Resources.Load("L2x1lit") as Texture2D;
        lego[1] = Resources.Load("L2x2lit") as Texture2D;
        lego[2] = Resources.Load("L3x2lit") as Texture2D;
        lego[3] = Resources.Load("L4x2lit") as Texture2D;

        legoSuggestions = new int[3];

        //shadow layer
        GameObject slayer = new GameObject();
        String lName = "ShadowLayer";
        slayer.name = lName;
        addToScene(slayer);

        flashPass = 0;

        grid = Resources.LoadAssetAtPath("Assets/Resources/grid_square.prefab", typeof(GameObject));
        DrawBoard();

        createTopCamera();
        //first = true;
        audio_source = GameObject.Find("Main Camera").GetComponent<AudioSource>();
        wrong_piece_sound = GameObject.Find("Main Camera").AddComponent<AudioSource>();
        wrong_piece_sound.clip = (AudioClip) Resources.LoadAssetAtPath("Assets/Music/error.wav", typeof(AudioClip));

        // Only uncomment if you want to *change* the music
        //		startMusic("Theme1");

        //start gameplay

        gOver = GetComponent<GameOver>();
        lboard = GetComponent<Leaderboard>();

        blockCtrl.assignTimeGap(timeGap);
    }
Beispiel #53
0
 void Start()
 {
     win             = FindObjectOfType <Win>();
     gameOver        = FindObjectOfType <GameOver>();
     slomoController = FindObjectOfType <SlomoController>();
 }
 void Start()
 {
     ps         = GetComponent <ParticleSystem>();
     scoreLogic = GameObject.FindGameObjectWithTag("GameController").GetComponent <ScoreLogic> ();
     gameOver   = GameObject.FindObjectOfType <GameOver> ();
 }
Beispiel #55
0
 void Start()
 {
     onWaterComeToTree += onWaterComeToTreeListener;
     onGameOver+=onGameOverListener;
 }