public void Execute(GameObjects.Mob.IMob mob, string input) { if (mob is ServerPlayer) { var player = mob as ServerPlayer; mob.Send(new InformationalMessage("Disconnecting.")); player.Disconnect(); } }
public void Execute(GameObjects.Mob.IMob mob, string input) { if (mob is ServerPlayer) { var player = mob as ServerPlayer; mob.Send(new InformationalMessage("Disconnecting.")); player.Disconnect(); } }