Beispiel #1
0
    void OnGUI()
    {
        Event currentEvent = Event.current;

        //Camera cam = Camera.main;
        //Vector2 mousePos = new Vector2();
        //mousePos.x = currentEvent.mousePosition.x;
        //mousePos.y = cam.pixelHeight - currentEvent.mousePosition.y;
        //Vector3 point = cam.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, cam.nearClipPlane));

        GUILayout.BeginArea(new Rect(20, 400, 250, 520));
        GUILayout.Label($"Player Id: {playerId} {(stateFluxClient.isHosting ? "(Host)" : "(Guest)")}");
        //GUILayout.Label("Items in tracking map: " + trackingMap.Count);
        GUILayout.Label("Items in tracking map: " + gameObjectTracker.Count());

        miceTracker.GUIDescribe();
        //GUILayout.Label("Screen pixels: " + cam.pixelWidth + ":" + cam.pixelHeight);
        //GUILayout.Label("Mouse position: " + mousePos);
        //GUILayout.Label("World position: " + point.ToString("F3"));
        //GUILayout.Label("My Mouse GO: " + myMouse.transform.position.x + "," + myMouse.transform.position.y);
        //GUILayout.Label("Their Mouse GO: " + theirMouse.transform.position.x + "," + theirMouse.transform.position.y);
        // miceTracker.GUIDescribe();
        GUILayout.EndArea();
    }