Beispiel #1
0
        protected override void OnEventFired(object source, EntityCreationFinishedEventArgs args)
        {
            GameObject entity = GameObjectMappable.RetrieveEntity(args.EntityGuid);

            //Adding a test/demo collider to allow for a clicking volume.
            BoxCollider collider = entity.AddComponent <BoxCollider>();

            collider.isTrigger = true;
            entity.AddComponent <OnMouseClickedComponent>().OnMouseClicked += (sender, eventArgs) =>
            {
                if (eventArgs.Type == MouseButtonClickEventArgs.MouseType.Left)
                {
                    //Check if they are selectable
                    if (!EntityDataFieldMappable.RetrieveEntity(args.EntityGuid).HasBaseObjectFieldFlag(BaseObjectFieldFlags.UNIT_FLAG_NOT_SELECTABLE))
                    {
                        SendService.SendMessage(new ClientInteractNetworkedObjectRequestPayload(args.EntityGuid, ClientInteractNetworkedObjectRequestPayload.InteractType.Selection));

                        //Client side prediction of player target
                        LocalPlayerDetails.EntityData.SetFieldValue(EntityObjectField.UNIT_FIELD_TARGET, args.EntityGuid);
                    }
                }
                else
                {
                    //Check if the entity is interactable before sending a packet.
                    if (EntityDataFieldMappable.RetrieveEntity(args.EntityGuid).HasBaseObjectFieldFlag(BaseObjectFieldFlags.UNIT_FLAG_INTERACTABLE))
                    {
                        SendService.SendMessage(new ClientInteractNetworkedObjectRequestPayload(args.EntityGuid, ClientInteractNetworkedObjectRequestPayload.InteractType.Interaction));
                    }
                }
            };
        }
Beispiel #2
0
        protected override void OnEventFired(object source, ContentPrefabCompletedDownloadEventArgs args)
        {
            //Only interested GameObjects
            if (args.EntityGuid.EntityType != EntityType.GameObject)
            {
                return;
            }

            if (Logger.IsInfoEnabled)
            {
                Logger.Info($"About to create new GameObject model for Entity: {args.EntityGuid}");
            }

            try
            {
                //TODO: Handle the case of a GameObject CHANGING it's model ID.

                //Now we've assigned the handle, we need to actually handle the spawning/loading of the GameObject
                //model as a child of the parent.
                GameObject root = GameObjectMappable.RetrieveEntity(args.EntityGuid);
                GameObject newlySpawnedAvatar = InstantiateNewFromPrefab(args.DownloadedPrefabObject, root);
            }
            catch (Exception e)
            {
                if (Logger.IsErrorEnabled)
                {
                    Logger.Error($"Failed to create GameObject model for Entity: {args.EntityGuid}. Error: {e.Message}\n\nStack: {e.StackTrace}");
                }

                throw;
            }
        }