Beispiel #1
0
            private bool RenderLoadedObjectProperties()
            {
                bool dataChanged = false;

                if (_gameObject._scene.IsSceneValid())
                {
                    Scene scene = _gameObject._scene.GetScene();

                    if (scene.isLoaded)
                    {
                        if (!_editorSceneLoaded)
                        {
                            _editorLoaderGameObject = _gameObject.GetGameObjectLoader(scene);
                            _editorComponent        = GetBaseComponent();
                            _editorSceneLoaded      = true;
                        }

                        if (_editorLoaderGameObject != null)
                        {
                            if (_editorLoaderGameObject.IsLoaded())
                            {
                                if (!_editorLoaderIsLoaded)
                                {
                                    _editorComponent      = GetBaseComponent();
                                    _editorLoaderIsLoaded = true;
                                }

                                dataChanged |= RenderLoadedObjectField();
                                dataChanged |= RenderComponentIndexField();
                            }
                            else
                            {
                                _editorLoaderIsLoaded = false;

                                if (_gameObject.RenderLoadedNotLoadedField(_editorLoaderGameObject))
                                {
                                    ClearComponent();
                                    dataChanged = true;
                                }
                            }
                        }
                    }
                    else
                    {
                        _editorSceneLoaded = false;

                        if (_gameObject.RenderSceneNotLoadedField())
                        {
                            ClearComponent();
                            dataChanged = true;
                        }
                    }
                }
                else
                {
                    dataChanged |= RenderLoadedObjectField();
                }

                return(dataChanged);
            }
Beispiel #2
0
            private bool RenderLoadedProperties()
            {
                if (_scene.IsSceneValid())
                {
                    Scene scene = _scene.GetScene();

                    if (scene.IsValid() && scene.isLoaded)
                    {
                        if (!_editorSceneLoaded)
                        {
                            _editorLoaderGameObject = GetGameObjectLoader(scene);
                            _editorGameObject       = GetLoadedObject(scene);
                            _editorSceneLoaded      = true;
                        }

                        if (_editorLoaderGameObject != null)
                        {
                            if (_editorLoaderGameObject.IsLoaded())
                            {
                                if (!_editorLoaderIsLoaded)
                                {
                                    _editorGameObject     = GetLoadedObject(_scene.GetScene());
                                    _editorLoaderIsLoaded = true;
                                }

                                return(RenderLoadedObjectField());
                            }
                            else
                            {
                                _editorLoaderIsLoaded = false;

                                if (RenderLoadedNotLoadedField(_editorLoaderGameObject))
                                {
                                    ClearGameObject();
                                    return(true);
                                }
                            }
                        }
                    }
                    else
                    {
                        _editorSceneLoaded = false;

                        if (RenderSceneNotLoadedField())
                        {
                            ClearGameObject();
                            return(true);
                        }
                    }
                }
                else
                {
                    return(RenderLoadedObjectField());
                }

                return(false);
            }
Beispiel #3
0
                private static void RenderLoadedGameObjectField(ref GameObjectRef gameObjectRef, ref bool dataChanged)
                {
                    if (gameObjectRef.IsValid())
                    {
                        Scene scene = gameObjectRef.GetSceneRef().GetScene();

                        if (scene.IsValid() && scene.isLoaded)
                        {
                            //If loaded and not tried finding editor loader, find it now
                            GameObjectLoader gameObjectLoader = gameObjectRef.GetEditorGameObjectLoader(scene);

                            //If have a valid loader...
                            if (gameObjectLoader != null)
                            {
                                if (gameObjectLoader.IsLoaded())
                                {
                                    EditorGUI.BeginChangeCheck();
                                    GameObject obj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                                    if (EditorGUI.EndChangeCheck())
                                    {
                                        gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded, obj);
                                        dataChanged   = true;
                                    }
                                }
                                else if (RenderLoadedNotLoadedField(gameObjectLoader))
                                {
                                    gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded);
                                    dataChanged   = true;
                                }
                            }
                        }
                        else if (RenderSceneNotLoadedField(gameObjectRef))
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded);
                            dataChanged   = true;
                        }
                    }
                    else
                    {
                        EditorGUI.BeginChangeCheck();
                        GameObject obj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                        if (EditorGUI.EndChangeCheck())
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded, obj);
                            dataChanged   = true;
                        }
                    }
                }
                private static void RenderLoadedObjectField <T>(ref ComponentRef <T> componentRef, ref bool dataChanged) where T : class
                {
                    //If the component is valid
                    if (componentRef.IsValid())
                    {
                        //Check its scene is loaded
                        Scene scene = componentRef.GetGameObjectRef().GetSceneRef().GetScene();

                        if (scene.isLoaded)
                        {
                            //If loaded and not tried finding editor loader, find it now
                            GameObjectLoader gameObjectLoader = componentRef.GetGameObjectRef().GetEditorGameObjectLoader(scene);

                            //If have a valid loader...
                            if (gameObjectLoader != null)
                            {
                                //Check its loaded
                                if (gameObjectLoader.IsLoaded())
                                {
                                    //Then render component field
                                    if (RenderObjectField(ref componentRef))
                                    {
                                        dataChanged = true;
                                    }
                                }
                                //If the loader is not loaded show warning and allow clearing of the component
                                else if (GameObjectRefEditor.RenderLoadedNotLoadedField(gameObjectLoader))
                                {
                                    componentRef = new ComponentRef <T>(GameObjectRef.eSourceType.Loaded);
                                    dataChanged  = true;
                                }
                            }
                        }
                        //If the scene is not loaded show warning and allow clearing of the component
                        else if (GameObjectRefEditor.RenderSceneNotLoadedField(componentRef.GetGameObjectRef()))
                        {
                            componentRef = new ComponentRef <T>(GameObjectRef.eSourceType.Loaded);
                            dataChanged  = true;
                        }
                    }
                    //Else don't have a component set, render component field
                    else if (RenderObjectField(ref componentRef))
                    {
                        dataChanged = true;
                    }
                }
Beispiel #5
0
            private GameObject GetLoadedObject(Scene scene)
            {
                GameObject gameObject = null;

                if (scene.IsValid() && scene.isLoaded)
                {
                    GameObjectLoader loader = GetGameObjectLoader(scene);

                    if (loader != null && loader.IsLoaded())
                    {
                        Transform child = loader.transform.Find(_objectName);
                        if (child != null)
                        {
                            gameObject = child.gameObject;
                        }
                    }
                }

                return(gameObject);
            }