Beispiel #1
0
    public static IList <GameObject> ListChildren(GameObject obj, GameObjectFilter filter)
    {
        IList <GameObject> list = new List <GameObject>();

        GameObject[] children = obj.GetComponents <GameObject>();
        foreach (GameObject child in children)
        {
            if (filter(child))
            {
                list.Add(child);
            }
        }

        return(list);
    }
Beispiel #2
0
    public static IList <GameObject> ListGameObjects(GameObjectFilter filter)
    {
        IList <GameObject> list = new List <GameObject>();

        GameObject[] objects = GameObject.FindObjectsOfType <GameObject>();
        foreach (GameObject obj in objects)
        {
            if (filter(obj))
            {
                list.Add(obj);
            }
        }

        return(list);
    }
    public static IList<GameObject> ListChildren(GameObject obj, GameObjectFilter filter)
    {
        IList<GameObject> list = new List<GameObject>();

        GameObject[] children = obj.GetComponents<GameObject>();
        foreach (GameObject child in children)
        {
            if (filter(child))
            {
                list.Add(child);
            }
        }

        return list;
    }
    public static IList<GameObject> ListGameObjects(GameObjectFilter filter)
    {
        IList<GameObject> list = new List<GameObject>();

        GameObject[] objects = GameObject.FindObjectsOfType<GameObject>();
        foreach (GameObject obj in objects)
        {
            if (filter(obj))
            {
                list.Add(obj);
            }
        }

        return list;
    }
Beispiel #5
0
    public static IList <GameObject> ListChildren(string name, GameObjectFilter filter)
    {
        GameObject obj = GameObject.Find(name);

        return(obj != null?ListChildren(obj, filter) : null);
    }
 public static IList<GameObject> ListChildren(string name, GameObjectFilter filter)
 {
     GameObject obj = GameObject.Find(name);
     return obj != null ? ListChildren(obj, filter) : null;
 }
 public AcceptGameObjectTypesAttribute(GameObjectFilter filter)
 {
     Filter = filter;
 }
Beispiel #8
0
 /// <summary>
 /// Return data by filtering
 /// </summary>
 public static List <gameobject> Get(GameObjectFilter filter)
 {
     using (var db = Access.Linq())
     {
         if (filter == null)
         {
             return(new List <gameobject>());
         }
         var t          = (int)filter.Type;
         var gameobject = from g in db.gameobject
                          select g;
         var gameobject_template = from gt in db.gameobject_template
                                   select new gameobject_template
         {
             entry     = gt.entry,
             Data1     = gt.Data1,
             name      = gt.name,
             type      = gt.type,
             displayId = gt.displayId,
             size      = gt.size
         };
         var gameobject_loot_template = from clt in db.gameobject_loot_template
                                        select new gameobject_loot_template
         {
             Entry     = clt.Entry,
             Item      = clt.Item,
             Reference = clt.Reference,
             Chance    = clt.Chance,
             MaxCount  = clt.MaxCount,
         };
         var reference_loot_template = from rlt in db.reference_loot_template
                                       select new reference_loot_template
         {
             Entry     = rlt.Entry,
             Item      = rlt.Item,
             Reference = rlt.Reference,
         };
         if (filter.ContinentId != ContinentId.None)
         {
             gameobject = gameobject.Where(g => g.map == (int)filter.ContinentId);
         }
         if (!string.IsNullOrWhiteSpace(filter.Name))
         {
             var s = filter.Name.ToLower();
             gameobject_template = gameobject_template.Where(gt => gt.name.ToLower().Contains(s));
         }
         if (filter.Type != GameObjectType.None)
         {
             gameobject_template = gameobject_template.Where(gt => gt.type == t);
         }
         if (filter.Ids != null && filter.Ids.Any())
         {
             gameobject = gameobject.Where(g => filter.Ids.Contains(g.id));
         }
         if (filter.ExcludeIds != null && filter.ExcludeIds.Any())
         {
             gameobject = gameobject.Where(g => !filter.ExcludeIds.Contains(g.id));
         }
         if (filter.Range.Distance != int.MaxValue && filter.Range.From != null)
         {
             gameobject = gameobject.Where(g => Math.Sqrt(Math.Pow(filter.Range.From.X - g.position_x, 2f) +
                                                          Math.Pow(filter.Range.From.Y - g.position_y, 2f) +
                                                          Math.Pow(filter.Range.From.Z - g.position_z, 2f)) <= filter.Range.Distance);
         }
         if (filter.HasItems.Any())
         {
             gameobject_template =
                 (from gt in gameobject_template
                  join glt in gameobject_loot_template.Where(i => filter.HasItems.Contains(i.Item)) on gt.Data1 equals glt.Entry
                  select gt)
                 .Union(from ct in gameobject_template
                        join glt in gameobject_loot_template.Where(i => i.Item == i.Reference) on ct.Data1 equals glt.Entry
                        join rlt in reference_loot_template.Where(i => filter.HasItems.Contains(i.Item)) on glt.Reference equals rlt.Entry
                        select ct);
         }
         gameobject =
             from g in gameobject
             join gt in gameobject_template on g.id equals gt.entry
             select new gameobject
         {
             id            = g.id,
             map           = g.map,
             zoneId        = g.zoneId,
             areaId        = g.areaId,
             position_x    = g.position_x,
             position_y    = g.position_y,
             position_z    = g.position_z,
             orientation   = g.orientation,
             rotation0     = g.rotation0,
             rotation1     = g.rotation1,
             rotation2     = g.rotation2,
             rotation3     = g.rotation3,
             spawntimesecs = g.spawntimesecs,
             state         = g.state,
             Name          = gt.name,
             Type          = (GameObjectType)gt.type,
             DisplayId     = gt.displayId,
             Size          = gt.size,
             Position      = new Vector3(g.position_x, g.position_y, g.position_z, "DbGameObject"),
         };
         gameobject = gameobject.OrderBy(c =>
                                         Math.Sqrt(Math.Pow(filter.Range.From.X - c.position_x, 2f) +
                                                   Math.Pow(filter.Range.From.Y - c.position_y, 2f) +
                                                   Math.Pow(filter.Range.From.Z - c.position_z, 2f))
                                         );
         return(gameobject.ToList());
     }
 }