Beispiel #1
0
 private T GetUICloseToScreenPosition <T>(Camera camera, Vector3 screenPosition, float proximityDistance) where T : Component
 {
     // TODO : very ugly, this of course is only temporary
     T[] list = GameObjectExtension.FindObjectsOfTypeAndLayer <T>(LayerMask.NameToLayer("UI"));
     foreach (var o in list)
     {
         if (camera.GetWorldPosCloseToScreenPos(o.transform.position, screenPosition, proximityDistance))
         {
             return(o);
         }
     }
     return(null);
 }