Beispiel #1
0
    private void HandlePlayerDroppedPlant(Vector3 position)
    {
        var newPlant = Instantiate(plantPrefab, position, Quaternion.identity);

        plantInstance = newPlant;
        OnPlantCreated?.Invoke(newPlant);
        camera.Follow = plantInstance.transform;
        if (!plant_isAlive)
        {
            KillPlant();
        }
    }
    void announceElementAddedToStage(StageElementCreationTemplate template)
    {
        onElementAddedToStage?.Invoke(template.Prefab);

        GameObjectDelegate eventChannel = null;

        switch (template.ElementType)
        {
        case StageElementType.ONSTAGE_ACTOR:
            eventChannel = onActorAddedToStage;
            break;
        }

        if (eventChannel != null)
        {
            eventChannel?.Invoke(template.Prefab);
        }
    }
 private void HandlePlantEnteredScene(GameObject go)
 {
     OnPlantHasEnteredScene?.Invoke(go);
 }