// For Linked List
        public void addGameObj(GameObject _obj)
        {
            GameObjNode node = new GameObjNode();

            node.Set(_obj);
            node.gameObj.gameId = count++;
            this.privActiveAddToFront((ManLink)node, ref this.active);
        }
Beispiel #2
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        // For Linked List
        public void addGameObj(GameObject _obj)
        {
            GameID_To_TransferToGameObject++;
            GameObjNode node = new GameObjNode();

            node.Set(_obj);
            node.gameObj.GameID = GameID_To_TransferToGameObject;

            this.privActiveAddToFront((ManLink)node, ref this.active);
        }