Beispiel #1
0
 protected override void OnWrite()
 {
     GameNetworkMessage.WriteAgentReferenceToPacket(this.Agent);
     GameNetworkMessage.WriteActionSetReferenceToPacket(this.ActionSet, CompressionMission.ActionSetCompressionInfo);
     GameNetworkMessage.WriteIntToPacket(this.NumPaces, CompressionMission.NumberOfPacesCompressionInfo);
     GameNetworkMessage.WriteIntToPacket(this.MonsterUsageSetIndex, CompressionMission.MonsterUsageSetCompressionInfo);
     GameNetworkMessage.WriteFloatToPacket(this.WalkingSpeedLimit, CompressionMission.WalkingSpeedLimitCompressionInfo);
     GameNetworkMessage.WriteFloatToPacket(this.CrouchWalkingSpeedLimit, CompressionMission.WalkingSpeedLimitCompressionInfo);
     GameNetworkMessage.WriteFloatToPacket(this.StepSize, CompressionMission.StepSizeCompressionInfo);
 }