Beispiel #1
0
        protected override void OnMsgClientReadyChange(BasePlayer player, GameMsg_ClReadyChange message)
        {
            if (player.LastReadyChangeTick + Server.TickSpeed > Server.Tick)
            {
                return;
            }

            player.LastReadyChangeTick = Server.Tick;
            GameController.OnPlayerReadyChange(player);
        }
Beispiel #2
0
 protected abstract void OnMsgClientReadyChange(BasePlayer player, GameMsg_ClReadyChange message);