Beispiel #1
0
    //点击反馈页面
    private void TouchOnclick()
    {
        //选项页面隐藏
        optionPanel.gameObject.SetActive(false);
        //帮助页面隐藏
        helpPanel.gameObject.SetActive(false);
        //排行页面隐藏
        rankingPanel.gameObject.SetActive(false);
        //红包页面隐藏

        //liuliu.cardManager.redpagPanel.gameObject.SetActive(false);
        //红包生成物隐藏
        //liuliu.cardManager.Tag.gameObject.SetActive(false);
        GameMove gameMove = MessageManager.GetInstance.GetUIDict <GameMove>();

        if (gameMove != null)
        {  //结算页面返回
            gameMove.BackBtnOnclick();
            //历史记录页面返回
            gameMove.HistoryBunkoClose();
            //上庄页面返回
            gameMove.UPbankerBackBtnOnclick();
            //中奖记录页面返回
            gameMove.awardRecordBackOnclick();
        }
        //触摸页面隐藏
        TouchPanel.gameObject.SetActive(false);
    }
Beispiel #2
0
 //清空投注数量筹码等
 public void Clear(int a)
 {
     if (a == 1)
     {
         for (int i = 0; i < 4; i++)
         {
             betArea.GetChild(i).GetChild(0).GetComponent <Text>().text = "0";
             betArea.GetChild(i).GetChild(1).GetComponent <Text>().text = "点击下注";
         }
     }
     else if (a == 2)
     {
         for (int i = 0; i < BankerChipPos.childCount; i++)
         {
             BankerChipPos.GetChild(i).gameObject.SetActive(false);
         }
         for (int i = 0; i < generatePos.childCount; i++)
         {
             generatePos.GetChild(i).gameObject.SetActive(false);
         }
         GameMove gameMove = MessageManager.GetInstance.GetUIDict <GameMove>();
         //结算页面隐藏
         gameMove.BackBtnOnclick();
         bet0searcount   = 0;
         bet1searcount   = 0;
         bet2searcount   = 0;
         bet3searcount   = 0;
         other0searcount = 0;
         other1searcount = 0;
         other2searcount = 0;
         other3searcount = 0;
         yiqianwan       = 0;
         tempBetGold     = 0;
         //计算投注上限
         BetUpLimit = (long)(PlayerCache.loginInfo.gold * 0.2);
     }
 }