Beispiel #1
0
    private void _ToMode(GameModeSelector <IUser> selector)
    {
        UserProvider <IUser> provider;

        if (Mode == MODE.REMOTING)
        {
            selector.AddFactoty("r", new RemotingUserFactory());
            provider = selector.CreateUserProvider("r");
        }
        else
        {
            this.Resource.Load();
            var feature = new Regulus.Project.ItIsNotAGame1.Game.DummyFrature();
            var center  = new Center(feature, feature);

            _Updater.Add(center);
            selector.AddFactoty("s", new StandaloneUserFactory(center));
            provider = selector.CreateUserProvider("s");
        }

        var user = provider.Spawn("user");

        provider.Select("user");

        User = user;
        User.Remoting.OnlineProvider.Supply   += _SupplyOnline;
        User.Remoting.OnlineProvider.Unsupply += _UnsupplyOnline;
        User.JumpMapProvider.Supply           += _JumpMap;
    }
Beispiel #2
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	    public void Select(GameModeSelector<IUser> selector)
		{
			selector.AddFactoty("remoting", new RemotingUserFactory());
			var provider = selector.CreateUserProvider("remoting");

			var user = provider.Spawn("1");
	        
            provider.Select("1");
		}
Beispiel #3
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        public void Select(GameModeSelector <IUser> selector)
        {
            selector.AddFactoty("remoting", new RemotingUserFactory());
            var provider = selector.CreateUserProvider("remoting");

            var user = provider.Spawn("1");

            provider.Select("1");
        }
Beispiel #4
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        internal void OnSelect(GameModeSelector<IUser> selector)
        {
            // selector.AddFactoty("Standalone", new VGame.Project.FishHunter.Formula.StandaloneUserFactory(core));
            selector.AddFactoty("remoting", new RemotingUserFactory());

            // var provider = selector.CreateUserProvider("Standalone");
            // var provider = selector.CreateUserProvider("remoting");

            // provider.Spawn("1");
            // provider.Select("1");
        }
Beispiel #5
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        internal void OnSelect(GameModeSelector<IUser> selector)
        {
            selector.AddFactoty("Standalone", new StandaloneUserFactory(core));
            selector.AddFactoty("remoting", new RemotingUserFactory());

            // var provider = selector.CreateUserProvider("Standalone");
            var provider = selector.CreateUserProvider("remoting");

            provider.Spawn("1");
            provider.Select("1");
        }
Beispiel #6
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        private void RemotingClient_ModeSelectorEvent(GameModeSelector<IUser> selector)
        {
            selector.AddFactoty("remoting", new RemotingUserFactory());

            var provider = selector.CreateUserProvider("remoting");

            var user = provider.Spawn("1");
            provider.Select("1");
            if(UserEvent != null)
            {
                UserEvent(user);
            }
        }
Beispiel #7
0
 internal void Begin(GameModeSelector<IUser> selector)
 {
     if(ClientHandler._IsStandalone)
     {
         selector.AddFactoty("standalone", new StandaloneUserFactory(_DummyStandalone));
         _OnProvider(selector.CreateUserProvider("standalone"));
     }
     else
     {
         selector.AddFactoty("remoting", new RemotingUserFactory());
         _OnProvider(selector.CreateUserProvider("remoting"));
     }
 }
 private void Client_ModeSelectorEvent(GameModeSelector<IUser> selector)
 {
     selector.AddFactoty("fac", this._UserFactory);
     this._UserProvider = selector.CreateUserProvider("fac");
 }
    private void _ToMode(GameModeSelector<IUser> selector)
    {
        UserProvider<IUser> provider;
        if (Mode == MODE.REMOTING)
        {
            selector.AddFactoty("r", new RemotingUserFactory());
            provider = selector.CreateUserProvider("r");
        }
        else
        {
            this.Resource.Load();
            var feature = new Regulus.Project.ItIsNotAGame1.Game.DummyFrature();
            var center = new Center(feature, feature);

            _Updater.Add(center);
            selector.AddFactoty("s", new StandaloneUserFactory(center));
            provider = selector.CreateUserProvider("s");
        }

        var user = provider.Spawn("user");
        provider.Select("user");

        User = user;
        User.Remoting.OnlineProvider.Supply += _SupplyOnline;
        User.Remoting.OnlineProvider.Unsupply += _UnsupplyOnline;
        User.JumpMapProvider.Supply += _JumpMap;
    }
Beispiel #10
0
        public static void CreateNewGameMenu()
        {
            MenuElement       root = new MenuElement();
            MenuSpriteElement bg   = new MenuSpriteElement("GUI/newgame_menu.jpg", new Rectangle(0, 0, GameManager.Width, GameManager.Height));

            root.AddChild(bg);

            {
                Rectangle exitRect = new Rectangle(GameManager.Width - 152, 1, 151, 71);
                MenuButtonElement exitButton = new MenuButtonElement(exitRect, delegate()
                {
                    CreateMainMenu();
                });
                exitButton.AddChild(new MenuSpriteElement("GUI/button_bg", exitRect, "BACK"));
                bg.AddChild(exitButton);
            }

            Rectangle musicRect = new Rectangle(GameManager.Width - 500, 1, 151, 71);
            MenuButtonElement musicButton = new MenuButtonElement(musicRect, delegate()
            {
                if (!music)
                {
                    music     = true;
                    musicText = "MUSIC: ON";
                }
                else
                {
                    music     = false;
                    musicText = "MUSIC: OFF";
                }
                musicSpriteElement.Text = musicText;
            });

            musicSpriteElement = new MenuSpriteElement("GUI/button_bg", musicRect, musicText);
            musicButton.AddChild(musicSpriteElement);
            bg.AddChild(musicButton);

            Rectangle vibRect = new Rectangle(GameManager.Width - 345, 1, 190, 71);
            MenuButtonElement vibButton = new MenuButtonElement(vibRect, delegate()
            {
                if (!vibration)
                {
                    vibration = true;
                    vibText   = "VIBRATION: ON";
                }
                else
                {
                    vibration = false;
                    vibText   = "VIBRATION: OFF";
                }
                vibrationSpriteElement.Text = vibText;
            });

            vibrationSpriteElement = new MenuSpriteElement("GUI/button_bg", vibRect, vibText);
            vibButton.AddChild(vibrationSpriteElement);
            bg.AddChild(vibButton);



            {
                DifficultySelector selector = new DifficultySelector();
                bg.AddChild(selector);

                int baseX = Convert.ToInt32(0.279 * GameManager.Width);
                int baseY = Convert.ToInt32(0.359 * GameManager.Height);
                int YDiff = Convert.ToInt32(0.085 * GameManager.Height);
                {
                    Rectangle easyRect = new Rectangle(baseX,
                                                       baseY + YDiff * 0,
                                                       Convert.ToInt32(0.078 * GameManager.Width),
                                                       Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedDifficulty = Game.Difficulty.EASY;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "EASY", 1.5f));
                    selector.AddElementForDifficulty(Game.Difficulty.EASY, easyButton);
                }

                {
                    Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 1, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedDifficulty = Game.Difficulty.NORMAL;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "NORMAL", 1.5f));
                    selector.AddElementForDifficulty(Game.Difficulty.NORMAL, easyButton);
                }

                {
                    Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 2, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedDifficulty = Game.Difficulty.HARD;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "HARD", 1.5f));
                    selector.AddElementForDifficulty(Game.Difficulty.HARD, easyButton);
                }
            }

            {
                GameModeSelector selector = new GameModeSelector();
                bg.AddChild(selector);

                int baseX = Convert.ToInt32(0.1 * GameManager.Width);
                int baseY = Convert.ToInt32(0.388 * GameManager.Height);
                int YDiff = Convert.ToInt32(0.085 * GameManager.Height);
                {
                    Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 0, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedGameMode = Game.GameMode.NORMAL;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "NORMAL", 1.5f));
                    selector.AddElementForDifficulty(Game.GameMode.NORMAL, easyButton);
                }

                {
                    Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 1, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedGameMode = Game.GameMode.ENDLESS;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "ENDLESS", 1.5f));
                    selector.AddElementForDifficulty(Game.GameMode.ENDLESS, easyButton);
                }

                {
                    Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 2, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedGameMode = Game.GameMode.TIME;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "TIME", 1.5f));
                    selector.AddElementForDifficulty(Game.GameMode.TIME, easyButton);
                }
            }

            {
                Rectangle playRect = new Rectangle(Convert.ToInt32(0.78125 * GameManager.Width), Convert.ToInt32(0.444 * GameManager.Height), Convert.ToInt32(0.114 * GameManager.Width), Convert.ToInt32(0.0583 * GameManager.Height));
                MenuButtonElement playButton = new MenuButtonElement(playRect,
                                                                     delegate()
                {
                    //GameManager.Instance.SwitchScene(new Prototype());
                    GameManager.Instance.SwitchScene(new Game.GameModel(imageDatabase, selectedGameMode, selectedDifficulty, music, vibration));
                }
                                                                     );
                bg.AddChild(playButton);
                playButton.AddChild(new MenuSpriteElement("GUI/button_play.png", playRect));
            }

            GameManager.Instance.SwitchScene(new Menu(root));
        }
Beispiel #11
0
 private void Client_ModeSelectorEvent(GameModeSelector <IUser> selector)
 {
     selector.AddFactoty("fac", this._UserFactory);
     this._UserProvider = selector.CreateUserProvider("fac");
 }