Beispiel #1
0
        /// <summary>
        /// Load Game Mode and initialize components.
        /// </summary>
        private void SetupGameMode()
        {
            m_currentModeBase = PhotonNetwork.CurrentRoom.GetGameMode();
            m_currentModeBase.HandlePlayer();

            OnReceivedGameMode?.Invoke(m_currentModeBase);

            m_currentModeBase.OnConditionReached += OnMatchEnd;
        }