public void ChangeToOmGame() { _GameMng.RePositionStoneToOmGame(); _GameMng.GameChange_PopupChange_ToOm(); _WantUseChangeStone_AlGame = false; for (int i = 0; i < 5; i++) { _CanShootSlot_My[i] = false; _CanShootSlot_Enemy[i] = false; } _SpareStoneCount_My = 5; _SpareStoneCount_Enemy = 5; }