Beispiel #1
0
    static int ConnectServer(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        GameMgr obj = (GameMgr)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameMgr");

        obj.ConnectServer();
        return(0);
    }