Beispiel #1
0
        private void CalculateFinalScore(GameMetrics gameMetrics, MetricsTable metricsTable)
        {
            for (int i = 0; i < metricsTable.RangeMetricsInfos.Count; i++)
            {
                RangeMetricsInfo currentRangeMetricInfo = metricsTable.RangeMetricsInfos[i];
                if (gameMetrics.GetWrongAnswers() <= currentRangeMetricInfo.MaxErrors &&
                    gameMetrics.GetLapsedSeconds() <= currentRangeMetricInfo.MaxTime)
                {
                    Range range = (Range) (i);
                    float deltaRange = (range.GetDelta() / (currentRangeMetricInfo.MaxErrors - currentRangeMetricInfo.MinErrors + 1));
                    float baseForErrorsQuantity = deltaRange * ( currentRangeMetricInfo.MaxErrors - gameMetrics.GetWrongAnswers());
                    float score = range.GetMinScore() + baseForErrorsQuantity;
                    float bonusFromTime = 0;
                    if (gameMetrics.GetLapsedSeconds() <= currentRangeMetricInfo.MaxTimeToBonus)
                    {
                        float secondsToSubtract = gameMetrics.GetLapsedSeconds() - metricsTable.FreeTime;
                        bonusFromTime = deltaRange;
                        if (secondsToSubtract > 0)
                        {
                            bonusFromTime -= secondsToSubtract*(deltaRange / currentRangeMetricInfo.MaxTimeToBonus);
                        }
                    }
                    score += bonusFromTime;

                    gameMetrics.SetScore(Mathf.RoundToInt(score));
                    gameMetrics.SetBonusTime(Mathf.RoundToInt(bonusFromTime));
                    gameMetrics.SetRange(range);
                    return;
                }
            }

            gameMetrics.SetScore(500);
            gameMetrics.SetBonusTime(0);
            gameMetrics.SetRange(Range.Rookie);
        }