Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        var approval = new ConnectionApprovalMessage
        {
            Name = "James"
        };

        var config = new NetPeerConfiguration("Tanks2");

        _client         = new NetClient(config);
        _messageHandler = new GameMessageHandler(_client);
        _client.Start();
        _client.Connect("localhost", 4200, _messageHandler.Encode(approval));
    }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        NetIncomingMessage msg;

        while ((msg = _client.ReadMessage()) != null)
        {
            ProcessMessage(msg);
            _client.Recycle(msg);
        }

        var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        var controls = new PlayerInput(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), mousePos.x, mousePos.y);

        var approval = new ConnectionApprovalMessage
        {
            Name = "Test"
        };

        _client.SendMessage(_messageHandler.Encode(new PlayerControlUpdateMessage {
            Controls = controls
        }), NetDeliveryMethod.UnreliableSequenced, (int)GameMessageType.PlayerControls);
    }