Beispiel #1
0
        public static void Draw(SpriteBatch sp)
        {
            //Health Bar
            sp.Draw(BarBackTexture, new Rectangle((int)Location.X, (int)Location.Y, BarLength, 25), Color.White);
            sp.Draw(TextureHelper.Blank(Color.Red), new Rectangle((int)Location.X, (int)Location.Y, (int)HLength, 25), Color.White);
            sp.DrawString(font, Game.PlayerManager.Health + "/" + Game.PlayerManager.MaxHealth, Location, Color.White,
                          0f, new Vector2(), 0.7f, SpriteEffects.None, 1f);

            //Mana Bar
            sp.Draw(BarBackTexture, new Rectangle((int)Location.X, (int)Location.Y + 50, BarLength, 25), Color.White);
            sp.Draw(TextureHelper.Blank(Color.Blue), new Rectangle((int)Location.X, (int)Location.Y + 50, (int)MLength, 25), Color.White);
            sp.DrawString(font, Game.PlayerManager.Mana + "/" + Game.PlayerManager.MaxMana, new Vector2(Location.X, Location.Y + 50), Color.White,
                          0f, new Vector2(), 0.7f, SpriteEffects.None, 1f);

            Rectangle BuffPosition = new Rectangle((int)Location.X, (int)Location.Y + 100, 30, 30);

            //Buffs
            foreach (Buff b in  Game.PlayerCharacter.Buffs.CurrentBuffs)
            {
                if (b.Texture != null)
                {
                    sp.Draw(b.Texture, BuffPosition, Color.White);

                    sp.DrawString(font, GameMathHelper.FramesToStringTime(b.Duration), new Point(BuffPosition.X, BuffPosition.Bottom).ToVector2(), Color.White,
                                  0f, new Vector2(), 0.5f, SpriteEffects.None, 1);

                    if (MouseHandler.mousePosRect.Intersects(BuffPosition))
                    {
                        string  displayString = b.Name + "\n" + b.Description;
                        Vector2 size          = font.MeasureString(displayString) * 0.5f;
                        sp.Draw(TextureHelper.Blank(Color.Black), new Rectangle(MouseHandler.mousePos.ToPoint(), size.ToPoint()), Color.White * 0.5f);
                        sp.DrawString(font, displayString, MouseHandler.mousePos,
                                      Color.White, 0f, new Vector2(), 0.5f, SpriteEffects.None, 1);
                    }

                    BuffPosition.X += 10 + BuffPosition.Width;
                }
            }

            //Ability Bar
            sp.Draw(TextureHelper.Blank(Color.DarkOliveGreen), AbilityBarLocation, Color.White);
            sp.Draw(TextureHelper.Blank(Color.Turquoise),
                    new Rectangle(AbilityBarLocation.Left, AbilityBarLocation.Y, AbilityBarLocation.Width / 4, AbilityBarLocation.Height),
                    Color.White); // Q Ability

            sp.Draw(TextureHelper.Blank(Color.Pink),
                    new Rectangle(AbilityBarLocation.Right - (AbilityBarLocation.Width / 4), AbilityBarLocation.Y, AbilityBarLocation.Width / 4,
                                  AbilityBarLocation.Height), Color.White); // E Ability
            if (Manager.Class.CooldownPercentage() < 1.0)
            {
                sp.Draw(TextureHelper.Blank(Color.Black),
                        new Rectangle(
                            AbilityBarLocation.Right - (AbilityBarLocation.Width / 4),                                         // X
                            AbilityBarLocation.Bottom - (int)(AbilityBarLocation.Height * Manager.Class.CooldownPercentage()), // Y
                            AbilityBarLocation.Width / 4,                                                                      // Width
                            (int)(AbilityBarLocation.Height * Manager.Class.CooldownPercentage())),                            // Height
                        Color.White * 0.5f);                                                                                   // E Ability Cover
            }
        }
        public void DrawItemInfo(SpriteBatch sp)
        {
            if (HoverItem != null)
            {
                if (HoverItem is ItemStack)
                {
                    List <Item> stack = ((ItemStack)HoverItem).items;
                    ItemInformation = new string[]
                    {
                        HoverItem.ID + " - " + HoverItem.Name + " (x" + stack.Count + ")",
                        stack[0] is Weapon ? "Damage: " + ((Weapon)stack[0]).Damage.ToString() : "",
                        stack[0] is Potion ? "Effect: " + ((Potion)stack[0]).EffectDescription : "",
                        stack[0] is Potion ? "Duration: " + GameMathHelper.FramesToStringTime(((Potion)stack[0]).Duration) : "",
                        "Description: " + HoverItem.Description
                    };
                }
                else
                {
                    ItemInformation = new string[]
                    {
                        HoverItem.ID + " - " + HoverItem.Name,
                        HoverItem is Weapon ? "Damage: " + ((Weapon)HoverItem).Damage.ToString() : "",
                        HoverItem is Potion ? "Effect: " + ((Potion)HoverItem).EffectDescription : "",
                        HoverItem is Potion ? "Duration: " + GameMathHelper.FramesToStringTime(((Potion)HoverItem).Duration) : "",
                        "Description: " + HoverItem.Description
                    };
                }

                Point      position = MouseHandler.mousePos.ToPoint();
                SpriteFont font     = Game.GameContent.Load <SpriteFont>(TextureHelper.Fonts.Default);

                float width = 0;
                foreach (string str in ItemInformation)
                {
                    width = width < font.MeasureString(str).X ? (int)font.MeasureString(str).X : width;
                }
                width *= 0.7f;

                float yPos = position.Y + font.MeasureString(ItemInformation[0]).Y;
                for (int i = 0; i < ItemInformation.Length; i++)
                {
                    if (ItemInformation[i].Length == 0)
                    {
                        continue;
                    }
                    sp.Draw(TextureHelper.Blank(Color.Black), new Vector2(position.X, yPos), new Rectangle(position.X, (int)yPos,
                                                                                                           (int)width, (int)font.MeasureString(ItemInformation[i]).Y), Color.White * TransparencyLevel);
                    sp.DrawString(font, ItemInformation[i], new Vector2(position.X, yPos),
                                  Color.LightGray, 0f, new Vector2(), 0.7f, SpriteEffects.None, 1f);
                    yPos += font.MeasureString(ItemInformation[i]).Y;
                }
            }
        }