Beispiel #1
0
 /// <summary> Sets up the position + FoV for the current type of gameplay </summary>
 /// <param name="_layout"> Layout info struct </param>
 public void SetLayout(GameMaster.ViewLayout _layout)
 {
     basePos           = myTrans.localPosition = sourcePos = targetPos = _layout.cameraPos;
     myCam.fieldOfView = sourceFov = targetFov = _layout.cameraFoV;
     blendPos          = blendFov = false;
 }
 /// <summary> Sets the position, scale, etc for the current gameplay's view </summary>
 /// <param name="_layout"> Layout info struct </param>
 public void SetLayout(GameMaster.ViewLayout _layout)
 {
     myTrans.localPosition = _layout.groundPos;
     myTrans.localScale    = _layout.groundScale;
 }