private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } DontDestroyOnLoad(gameObject); mainCanvasGroup.alpha = 1f; mainCanvas.SetActive(true); shopCanvasGroup.alpha = 0f; shopCanvas.SetActive(false); slotMachineCanvasGroup.alpha = 0f; slotMachineCanvas.SetActive(false); monsterCanvasGroup.alpha = 0f; monsterCanvas.SetActive(false); }
//public GameObject ShopUI; private void OnEnable() { eventMaster = GetComponent <GameManager_EventMaster>(); eventMaster.GoToShop += GoToShop; }
void SetInitialReferences() { eventMasterScript = GameObject.Find("GameManager").GetComponent <GameManager_EventMaster> (); }
private void OnEnable() { eventMaster = GetComponent <GameManager_EventMaster>(); eventMaster.GoToSlotMachine += GoToSlotMachine; }
private void OnEnable() { eventMaster = GetComponent <GameManager_EventMaster>(); eventMaster.GoToMainMenu += GoToMainMenu; }
void SetInitialReferences() { eventMasterScript = GameObject.Find("GameManager").GetComponent<GameManager_EventMaster>(); player = GameObject.Find("FPSController").GetComponent<Transform>(); }
private void OnEnable() { eventMaster = GetComponent <GameManager_EventMaster>(); eventMaster.GoToIngame += GoToIngameScene; }