Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        _gm = GameObject.Find("Game Manager").GetComponent <GameManagerX3>();

        playerAudio = GetComponent <AudioSource>();
        playerRb    = GetComponent <Rigidbody>();

        // Apply a small upward force at the start of the game
        //playerRb.AddForce(Vector3.up * 2, ForceMode.Impulse);

        explosionParticle.Stop();
        fireworksParticle.Stop();
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     _gm         = GameObject.Find("Game Manager").GetComponent <GameManagerX3>();
     startPos    = transform.position;                      // Establish the default starting position
     repeatWidth = GetComponent <BoxCollider>().size.x / 2; // Set repeat width to half of the background
 }
 // Start is called before the first frame update
 void Start()
 {
     _gm = GameObject.Find("Game Manager").GetComponent <GameManagerX3>();
     InvokeRepeating("SpawnObjects", spawnDelay, spawnInterval);
     playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX3>();
 }
 // Start is called before the first frame update
 void Start()
 {
     _gm    = GameObject.Find("Game Manager").GetComponent <GameManagerX3>();
     speed += _gm.wave;
     playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX3>();
 }