// public bool ShowDeath = false; void Awake() { if (Instance == null) { Instance = this; } }
//private GameManager keepscore; //private Arbrito arb; // Use this for initialization void Start() { score = FindObjectOfType <GameManagerArk>(); formations = FindObjectOfType <GameManagerArk>(); //keepscore = FindObjectOfType<GameManager>(); //arb = FindObjectOfType<Arbrito>(); }