public void OnPhotonPlayerDisconnected(PhotonPlayer otherPlayer) { Debug.Log("OnPhotonPlayerDisconnected() called by PUN."); if (GameManagerAlkkagi.isStarted && !GameManagerAlkkagi.isEnded) { GameManagerAlkkagi.EndGame(GameManagerAlkkagi.playerColor); } }
void EndGame(int color) { GameManagerAlkkagi.EndGame(color); }