public void OnPhotonPlayerDisconnected(PhotonPlayer otherPlayer)
    {
        Debug.Log("OnPhotonPlayerDisconnected() called by PUN.");

        if (GameManagerAlkkagi.isStarted && !GameManagerAlkkagi.isEnded)
        {
            GameManagerAlkkagi.EndGame(GameManagerAlkkagi.playerColor);
        }
    }
 void EndGame(int color)
 {
     GameManagerAlkkagi.EndGame(color);
 }