Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        switch (Application.loadedLevelName.ToString())
        {
        case "Title":
            switch (GameManager.current_selection_title)
            {
            case  GameManager.SELECTION_TITLE.WAITFORKEY:
                if (Input.anyKeyDown)
                {
                    GameManager.AcceptInput(GameManager.BUTTON.START);
                }
                break;

            case  GameManager.SELECTION_TITLE.MAIN:
            case  GameManager.SELECTION_TITLE.TUTORIAL:
            case  GameManager.SELECTION_TITLE.TESTSTAGE:
            case  GameManager.SELECTION_TITLE.OPTION:
                if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.JoystickButton9))
                {
                    GameManager.AcceptInput(GameManager.BUTTON.RIGHT);
                }
                if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.JoystickButton11))
                {
                    GameManager.AcceptInput(GameManager.BUTTON.LEFT);
                }

                if (Input.GetKeyDown(KeyCode.KeypadEnter) ||
                    Input.GetKeyDown(KeyCode.Return) ||
                    Input.GetKeyDown(KeyCode.JoystickButton1) ||
                    Input.GetKeyDown(KeyCode.JoystickButton2) ||
                    Input.GetKeyDown(KeyCode.JoystickButton3) ||
                    Input.GetKeyDown(KeyCode.JoystickButton7))
                {
                    GameManager.AcceptInput(GameManager.BUTTON.START);
                }
                break;

            default:
                break;
            }

            break;            //End of case Title

        case "Main":
        case "Tutorial":
        case "Test01":

            if (m_player == null && !GameManager.Miss())
            {
                GameObject obj = GameObject.FindWithTag("Player");
                if (obj == null)
                {
                    return;
                }

                m_player = obj.GetComponent <Player> ();
            }

            if (Input.GetKeyDown(KeyCode.Z) ||
                Input.GetKeyDown(KeyCode.Joystick1Button1) ||
                Input.GetKeyDown(KeyCode.Joystick1Button2) ||
                Input.GetKeyDown(KeyCode.Joystick1Button3))
            {
                m_player.SendMessage("Attack");
            }

            if (Input.GetKeyDown(KeyCode.J) ||
                Input.GetKeyDown(KeyCode.X) ||
                Input.GetKeyDown(KeyCode.Space) ||
                Input.GetKeyDown(KeyCode.Joystick1Button0))
            {
                m_player.SendMessage("Jump");
            }

            if (m_player.GetStatus() == STATUS.GHOST)
            {
                float   speedX = Input.GetAxis("Horizontal");
                float   speedY = Input.GetAxis("Vertical");
                Vector2 speed  = new Vector2(speedX, speedY);

                m_player.SendMessage("UpdateMoveSpeed", speed);
            }
            else
            {
                float speed = Input.GetAxis("Horizontal");
                //Debug.Log("move! : speed" + speed.ToString());

                m_player.SendMessage("UpdateWalkSpeed", speed);
            }

            if (Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Joystick4Button6))
            {
                GameManager.Pause();
            }

            break;            //End of case "Main"

        default:
            break;
        }
    }