public virtual bool canMoveOf(int _x, int _z, bool checkEchec) { float saveX = x; float saveZ = z; Piece removed = null; GameManager.team teamDest = getTeamOf(_x, _z); if (teamDest == team) { return(false); } if (teamDest != GameManager.team.NONE) { removed = Board.instance.removePieceAt(_x + (int)x, (int)z + _z * _sens); } x = x + _x; z = z + _z; bool res = true; if (checkEchec) { res = !GameManager.instance.isTeamOnEchec(team); } x = saveX; z = saveZ; if (removed) { removed.undoRemove(); } return(res); }
void Connect(string heroName, GameManager.team team) { PhotonNetwork.ConnectUsingSettings( "risenhine games 001" ); selectedHeroName = heroName; selectedTeam = team; }
bool doMoveOf(int _x, int _z) { GameManager.team teamDest = getTeamOf(_x, _z); if (teamDest != GameManager.team.NONE) { Board.instance.removePieceAt(_x + (int)x, (int)z + _z * _sens); } _target.x = x + _x; _target.y = 0; _target.z = z + _z * _sens; x = _target.x; z = _target.z; _onMove = true; return(true); }
public void PromoteTo(GameObject _destObject) { _teamPieces[(int)_toPromote.GetComponent <PieceType>().team].Remove(_toPromote.GetComponent <Piece>()); Piece save = _toPromote.GetComponent <Piece>(); Destroy(_toPromote.GetComponent <Piece>()); _toPromote.GetComponent <MeshFilter>().mesh = _destObject.GetComponent <MeshFilter>().mesh; Piece copy; PieceType.Type type = _destObject.GetComponent <PieceType>().type; if (type == PieceType.Type.FOU) { copy = _toPromote.AddComponent <Fou>(); } else if (type == PieceType.Type.TOUR) { copy = _toPromote.AddComponent <Tour>(); } else if (type == PieceType.Type.REINE) { copy = _toPromote.AddComponent <Reine>(); } else if (type == PieceType.Type.CAVALIER) { copy = _toPromote.AddComponent <Cavalier>(); } else { copy = _toPromote.AddComponent <Pion>(); } // Copied fields can be restricted with BindingFlags GameManager.team team = _destObject.GetComponent <PieceType>().team; copy.team = team; copy.x = save.x; copy.z = save.z; _toPromote.transform.eulerAngles = _defaultRotation[(int)team]; _toPromote.GetComponent <PieceType>().type = type; _teamPieces[(int)team].Add(copy); isTeamOnMat(team == GameManager.team.WHITE ? GameManager.team.BLACK : GameManager.team.WHITE); SceneManager.UnloadScene("Promote"); }
public void gameStart() { Debug.Log("game start"); userName = PlayerPrefs.GetString("userName"); myHeroName = PlayerPrefs.GetString("heroName"); myTeam = (GameManager.team)PlayerPrefs.GetInt("userTeam"); //Debug.Log ("------>" + userName + "," + myHeroName + "," + myTeam); GameObject obj = SpawnHero(); player = obj; obj.GetComponent<HeroController>().heroName = myHeroName; obj.GetComponent<HeroController>().destinationPos = -Vector3.one; GetComponent<ObjectPool>().Initialize(myTeam); GameObject.Find("UI").GetComponent<UIManager>().initializeUI(); startSpawn = true; StartCoroutine ("SpawnMinion"); }
override public bool canMoveOf(int _x, int _z, bool checkEchec) { bool done = false; GameManager.team teamDest = getTeamOf(_x, _z); if (_z <= 0 || _x < -1 || _x > 1) { return(false); } if (!_hasMoved && _z == 2 && _x == 0 && teamDest == GameManager.team.NONE && getTeamOf(_x, _z - 1) == GameManager.team.NONE) { done = base.canMoveOf(_x, _z, checkEchec); } if (_z == 1 && _x != 0 && teamDest != GameManager.team.NONE) { done = base.canMoveOf(_x, _z, checkEchec); } if (_z == 1 && _x == 0 && teamDest == GameManager.team.NONE) { done = base.canMoveOf(_x, _z, checkEchec); } return(done); }
public void initializeUI() { player = gm.GetComponent<GameManager>().player; if (player == null) { Debug.Log("Can't find Player object"); return; } userName = PlayerPrefs.GetString("userName"); myHeroName = PlayerPrefs.GetString("heroName"); myTeam = (GameManager.team)PlayerPrefs.GetInt("userTeam"); if (myHeroName == "Gion") { skill1_btn.GetComponent<Image> ().sprite = skillIcons [0]; skill2_btn.GetComponent<Image> ().sprite = skillIcons [1]; skill3_btn.GetComponent<Image> ().sprite = skillIcons [2]; } else if (myHeroName == "SwordMaster") { skill1_btn.GetComponent<Image> ().sprite = skillIcons [2]; skill2_btn.GetComponent<Image> ().sprite = skillIcons [1]; skill3_btn.GetComponent<Image> ().sprite = skillIcons [0]; } else if (myHeroName == "Akai") { skill1_btn.GetComponent<Image> ().sprite = skillIcons [2]; skill2_btn.GetComponent<Image> ().sprite = skillIcons [1]; skill3_btn.GetComponent<Image> ().sprite = skillIcons [0]; } myteamHeroTexture = heroIcons[getHeroIconIndex(myHeroName)].texture; }
void OnJoinedRoom() { Debug.Log ("OnJoinedRoom"); connecting = false; if (PhotonNetwork.inRoom) { string _userName = PhotonNetwork.room.customProperties["userName"].ToString(); currentRoomName = PhotonNetwork.room.name; roomCapacity = PhotonNetwork.room.maxPlayers; roomPanel.SetActive (true); if (PhotonNetwork.isMasterClient) { buttonStartGame.SetActive (true); buttonStartGame.GetComponent<UIButton>().isEnabled = false; } string chatMessage = _userName + " has joined the room"; GetComponent<PhotonView>().RPC("SendChatMessage", PhotonTargets.Others, chatMessage); int numPlayersInRoom = 0; foreach(PhotonPlayer player in PhotonNetwork.playerList) { numPlayersInRoom++; } if (numPlayersInRoom % 2 == 1) { team = GameManager.team.ALPHA; } else { team = GameManager.team.BETA; } teamSeedNumber = (int)Mathf.Ceil((float)numPlayersInRoom / 2); globalSeedNumber = numPlayersInRoom; alphaGroupObj.transform.FindChild("alpha_1").gameObject.SetActive(true); betaGroupObj.transform.FindChild("beta_1").gameObject.SetActive(true); if (roomCapacity >= 4) { alphaGroupObj.transform.FindChild("alpha_2").gameObject.SetActive(true); betaGroupObj.transform.FindChild("beta_2").gameObject.SetActive(true); } if (roomCapacity >= 6) { alphaGroupObj.transform.FindChild("alpha_3").gameObject.SetActive(true); betaGroupObj.transform.FindChild("beta_3").gameObject.SetActive(true); } GameObject heroSlot = null; if (team == GameManager.team.ALPHA) { heroSlot = alphaGroupObj.transform.FindChild("alpha_" + teamSeedNumber).gameObject; } else { heroSlot = betaGroupObj.transform.FindChild("beta_" + teamSeedNumber).gameObject; } heroSpriteObj = heroSlot.transform.FindChild("hero_sprite").gameObject; heroNameObj = heroSlot.transform.FindChild("hero_name").gameObject; string msg = team + ":" + userName + "::" + teamSeedNumber; GetComponent<PhotonView> ().RPC ("UpdateHeroSelection", PhotonTargets.AllBuffered, msg); } }
public void init(object[] param) { attachedTeam = (GameManager.team)param[0]; startPos = (Vector3)param[1]; endPos = (Vector3)param[2]; }
public void initState(GameManager.team team) { if (gm == null) gm = GameObject.Find ("_GM").gameObject; if (anim == null) anim = GetComponent<Animator> (); attachedTeam = team; if (team == GameManager.team.BETA) { startPos = gm.GetComponent<GameManager>().betaHome.position; endPos = gm.GetComponent<GameManager>().alphaHome.position; } else { startPos = gm.GetComponent<GameManager>().alphaHome.position; endPos = gm.GetComponent<GameManager>().betaHome.position; } resetState (); }