public List <Message> GetMessagesByType(GameManager.MessageTypes type) { List <Message> messages = Messages.FindAll(delegate(Message m) { return(m.MessageType == type); }); messages.Sort(delegate(Message m1, Message m2) { return(m2.Date.CompareTo(m1.Date)); }); return(messages); }
public int GetMessageTypeCount(GameManager.MessageTypes messageType, bool onlyUnread) { return((Messages.FindAll(delegate(Message m) { if (onlyUnread) { return m.MessageType == messageType && m.IsRead == false; } else { return m.MessageType == messageType; } })).Count); }
public void AddMessage(string message, GameManager.MessageTypes messageType, PositionInfo position) { Message m = new Message(message, messageType); m.Position = position; Messages.Add(m); if (Messages.Count > NumberOfMessagesInList && NumberOfMessagesInList != -1) { RemoveOldestMessage(); } _Changed = true; SortMessagesByDate(true); //ShowPopup(m); GUIWindow.StackMessages.Add(new StackMessage(m, GameManager.Instance.GUIManager.PopupWindowTimer)); }
public Message(string message, GameManager.MessageTypes messageType) { if (message.Length > GameManager.Instance.MaxMessageLength) { _Header = message.Substring(0, GameManager.Instance.MaxMessageLength) + "..."; _Body = message; _HasBody = true; } else { _Header = message; _Body = message; } _Date = DateTime.Now; _MessageType = messageType; }
public GUIStyle GetMessageStyleByType(GameManager.MessageTypes messageType, bool isRead, int mode) { GUIStyle ret; switch (messageType) { case GameManager.MessageTypes.Game: ret = isRead == true ? GameMessageStyleRead : GameMessageStyle; break; case GameManager.MessageTypes.Chat: ret = isRead == true ? ChatMessageStyleRead : ChatMessageStyle; break; case GameManager.MessageTypes.Battle: ret = isRead == true ? BattleMessageStyleRead : BattleMessageStyle; break; case GameManager.MessageTypes.Detection: ret = isRead == true ? DetectionMessageStyleRead : DetectionMessageStyle; break; default: ret = SystemMessageStyleRead; break; } if (mode != -1) { GUIStyleState gss = ret.normal; gss.background = mode == 0 ? MessageBackground1 : MessageBackground2; ret.normal = gss; ret.imagePosition = ImagePosition.TextOnly; ret.alignment = TextAnchor.MiddleLeft; } return(ret); }