Beispiel #1
0
    static int set_delayExecute(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameManager            obj  = (GameManager)o;
            GameManager.LuaExecute arg0 = null;
            LuaTypes funcType2          = LuaDLL.lua_type(L, 2);

            if (funcType2 != LuaTypes.LUA_TFUNCTION)
            {
                arg0 = (GameManager.LuaExecute)ToLua.CheckObject(L, 2, typeof(GameManager.LuaExecute));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 2);
                arg0 = DelegateFactory.CreateDelegate(typeof(GameManager.LuaExecute), func) as GameManager.LuaExecute;
            }

            obj.delayExecute = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index delayExecute on a nil value" : e.Message));
        }
    }
Beispiel #2
0
    static int get_delayExecute(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameManager            obj = (GameManager)o;
            GameManager.LuaExecute ret = obj.delayExecute;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index delayExecute on a nil value" : e.Message));
        }
    }
    public static Delegate GameManager_LuaExecute(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            GameManager.LuaExecute fn = delegate(object param0) { };
            return(fn);
        }

        if (!flag)
        {
            GameManager_LuaExecute_Event target = new GameManager_LuaExecute_Event(func);
            GameManager.LuaExecute       d      = target.Call;
            target.method = d.Method;
            return(d);
        }
        else
        {
            GameManager_LuaExecute_Event target = new GameManager_LuaExecute_Event(func, self);
            GameManager.LuaExecute       d      = target.CallWithSelf;
            target.method = d.Method;
            return(d);
        }
    }