/// <summary> /// コース難易度をゲーム難易度から決定 /// </summary> /// <param name="gameDifficulty"></param> /// <returns></returns> public RoadType StageSelect(GameManager.GameDifficulty gameDifficulty) { switch (gameDifficulty) { case GameManager.GameDifficulty.Easy: return(EasyType); case GameManager.GameDifficulty.Normal: return(NormalType); case GameManager.GameDifficulty.Hard: return(HardType); } return(EasyType); }
void SetGameDiff(Button _button, GameManager.GameDifficulty _gameDiff) { _button.onClick.AddListener(() => GameManager.Instance.SetGameDifficulty(_gameDiff)); _button.onClick.AddListener(() => SceneController.Instance.ChangeScene(SceneController.Scenes.Main)); }