void StartRace(GameManager.CarStats PlayerCarInfo, GameManager.CarStats OponentCarInfo)
 {
     //if(PlayerCarInfo && OponentCarInfo)
     //{
     PlayerCar.GetComponent <CarController>().m_Topspeed  = PlayerCarInfo.TopSpeed;
     OponentCar.GetComponent <CarController>().m_Topspeed = OponentCarInfo.TopSpeed;
     StartCoroutine(AssignEndPoint());
     // }
 }
    public void SetupCars(GameManager.CarStats PlayerCarInfo, GameManager.CarStats OponentCarInfo)//(CarButton PlayerCarInfo, OponentRaceInfo OponentCarInfo)
    {
        //if(PlayerCarInfo && OponentCarInfo)
        //{
        #region PlayerCarSetup
        //Acceleration
        float Diff = (10.0f - PlayerCarInfo.Acceleration) / 0.7f * 100.0f;
        PlayerCar.GetComponent <CarController>().m_FullTorqueOverAllWheels = 3000 + Diff;

        //Drive
        if (PlayerCarInfo.Drive == "FWD")
        {
            PlayerCar.GetComponent <CarController>().m_CarDriveType = CarDriveType.FrontWheelDrive;
        }
        else if (PlayerCarInfo.Drive == "RWD")
        {
            PlayerCar.GetComponent <CarController>().m_CarDriveType = CarDriveType.RearWheelDrive;
        }
        else
        {
            PlayerCar.GetComponent <CarController>().m_CarDriveType = CarDriveType.FourWheelDrive;
        }

        //Handling
        // PlayerCar.GetComponent<CarController>().m_SteerHelper = PlayerCarInfo.Handling / 10;
        #endregion

        #region OponentCarSetup
        //Acceleration
        Diff = (10.0f - OponentCarInfo.Acceleration) / 0.7f * 100.0f;
        OponentCar.GetComponent <CarController>().m_FullTorqueOverAllWheels = 3000 + Diff;

        //Drive
        if (OponentCarInfo.Drive == "FWD")
        {
            OponentCar.GetComponent <CarController>().m_CarDriveType = CarDriveType.FrontWheelDrive;
        }
        else if (OponentCarInfo.Drive == "RWD")
        {
            OponentCar.GetComponent <CarController>().m_CarDriveType = CarDriveType.RearWheelDrive;
        }
        else
        {
            OponentCar.GetComponent <CarController>().m_CarDriveType = CarDriveType.FourWheelDrive;
        }

        //Handling
        // OponentCar.GetComponent<CarController>().m_SteerHelper = OponentCarInfo.Handling / 10;
        #endregion
        // }

        if (!GM)
        {
            GM = GameObject.FindObjectOfType <GameManager>();
        }

        if (GM)
        {
            GM.UpdateInGameUI();
        }
        StartRace(PlayerCarInfo, OponentCarInfo);
    }