Beispiel #1
0
    void OnCollisionEnter2D(Collision2D coll)
    {
        if (coll.gameObject.tag == "Ball")
        {
            coll.gameObject.SendMessage("Die", transform.position);
            manager.Die();
#if UNITY_ANDROID && !UNITY_EDITOR
            Vibration.Vibrate(100);
#endif
        }

        /*			if (sawbladeExplosion) {
         *              GameObject explosion = Instantiate (sawbladeExplosion, transform.position, Quaternion.identity) as GameObject;
         *              explosion.transform.parent = transform;
         *              StartCoroutine (DestroySawBladeExplosion (explosion));
         * }
         */
    }