public override void Start() { base.Start(); propertyText = transform.Find("PropertyPanel/Text").GetComponent <Text>(); gameMainUI = GameObject.Find("Canvas").GetComponent <GameMainUI>(); UpdatePropertyText(); }
void Awake() { Instance = this; }
void Awake() { I = this; }
public override void Start() { base.Start(); InitShop(); gameMainUI = GameObject.Find("Canvas").GetComponent <GameMainUI>(); }