public override void Init(GameMainManager.ChangeSceneRequest _changeSceneCallback) { base.Init(_changeSceneCallback); Debug.Log("SceneManager Init"); SearchMng(); SetUIEvent(); SetCharaEvent(); SetCharaData(); SetRoomData(); }
public virtual void Init(GameMainManager.ChangeSceneRequest _changeSceneCallback) { m_changeSceneCallback = _changeSceneCallback; }
public override void Init(GameMainManager.ChangeSceneRequest _changeSceneCallback) { base.Init(_changeSceneCallback); SearchMng(); SetUIEvent(); }