void Start()
        {
            EndGame   = false;
            TimePause = Time.time + GameInits.Pause;
            GameLogic = new CustomisingLogic
                        (
                GameInits.GameoverPredicates,
                GameInits.SnakeNames,
                GameInits.Assembly,
                GameInits.MapSize,
                GameInits.FoodCount,
                GameInits.LeftDeadSnakeBody
                        );
            Map = GameLogic.GetCurrentPlayingMap();

            SetTileBases();

            FillBackground();
            SetGridScale();

            ShowFood();
            ShowSnakes();
            ShowBarriers();

            SetUpStatisticsTable();
        }
Beispiel #2
0
    void Start()
    {
        GameLogic = new StandartLogic
                    (
            GameInits.GameoverPredicates,
            GameInits.SnakeNames,
            new AssemblySnakeFactory(),
            GameInits.MapSize,
            GameInits.FoodCount,
            GameInits.LeftDeadSnakeBody
                    );
        Map = GameLogic.GetCurrentPlayingMap();

        SimbolMap = new string[Map.sideSize, Map.sideSize];

        FillMapEmptyObjects();
        InsertElements();
        //ShowMapConsole();
        ShowMapTexture();
    }