//This function is caled once per frame while player is within view range of an asset
    public void displayAsset(GameLocation gl)
    {
        //Determine distance in longitude and latitude between player and object
        double latChangeDegrees = gl.GetPosition().GetLatitude() - GPS.Instance.latitude;
        double lonChangeDegrees = gl.GetPosition().GetLongitude() - GPS.Instance.longitude;

        //If object is in range
        if (latToMeters(latChangeDegrees) <= Constants.VIEW_RANGE / 2 && latToMeters(latChangeDegrees) >= -(Constants.VIEW_RANGE / 2) &&
            lonToMeters(lonChangeDegrees) <= Constants.VIEW_RANGE / 2 && lonToMeters(lonChangeDegrees) >= -(Constants.VIEW_RANGE / 2))
        {
            //groundPlane.SetActive(true);
            Debug.Log("Visible");
            assets[gl.assetNum - 1].gameObject.SetActive(true);
            //Set asset position within ground plane
            assets[gl.assetNum - 1].transform.localPosition = new Vector3((float)lonToMeters(lonChangeDegrees) * 5 / Constants.VIEW_RANGE, assets[gl.assetNum - 1].transform.localPosition.y, (float)latToMeters(latChangeDegrees) * 5 / Constants.VIEW_RANGE);
        }
        else
        {
            assets[gl.assetNum - 1].gameObject.SetActive(false);
        }

        //float objAngle = Mathf.Rad2Deg * Mathf.Atan(Mathf.Abs((float)latChange / (float)lonChange));
        //float azimuth;
        //if (latChange >= 0 && lonChange >= 0)
        //    azimuth = objAngle + 90.0f;
        //else if (latChange >= 0 && lonChange < 0)
        //    azimuth = 90.0f - objAngle;
        //else if (latChange < 0 && lonChange >= 0)
        //    azimuth = 270.0f + objAngle;
        //else
        //    azimuth = 270.0f - objAngle;
        //float angleDiff = Mathf.Abs(azimuth - GPS.Instance.getCompass());
        ////float angleDiff = Mathf.Abs((float)gl.GetPosition().BearingTo(GPS.Instance.latLong) - GPS.Instance.getCompass());
        ////TESTING ONLY
        //bool cameraAimed = angleDiff <= GPS.Instance.getCompass() + Constants.FIELD_OF_VIEW && angleDiff >= GPS.Instance.getCompass() - Constants.FIELD_OF_VIEW;
        //t.text = "Azimuth: " + gl.GetPosition().BearingTo(GPS.Instance.latLong) + "Angle Diff: : " + angleDiff + ", Compass: "******", In Range: " + cameraAimed;
    }