public void OnServerRequestLoadNewMesh()
    {
        if (DEBUG)
        {
            Debug.Log("OnRequestLoadNewMesh");
        }
        _meshTransferProcess.MoveNext(MeshServerLifecycle.Command.FindServer);

        _meshDiscoveryServer.StartSearching();

        // set all clients to not-ready
        _networkLobbyManager.SetAllClientsNotReady();
        OnStateUpdate();
    }