Beispiel #1
0
 /// <summary>
 /// Constructs new ReceiveMoneyEventArgs
 /// </summary>
 /// <param name="expBase">the amount of base exp gained</param>
 /// <param name="expCampBonus">camp bonus to exp gained</param>
 /// <param name="expGroupBonus">group bonus to exp gained</param>
 /// <param name="expOutpostBonus">outpost bonus to exp gained</param>
 /// <param name="sendMessage">send experience gained messages</param>
 /// <param name="allowMultiply"></param>
 public GainedExperienceEventArgs(long expBase, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply, GameLiving.eXPSource xpSource)
 {
     m_expBase         = expBase;
     m_expCampBonus    = expCampBonus;
     m_expGroupBonus   = expGroupBonus;
     m_expOutpostBonus = expOutpostBonus;
     m_sendMessage     = sendMessage;
     m_allowMultiply   = allowMultiply;
     m_xpSource        = xpSource;
 }
        /// <summary>
        /// Constructs new ReceiveMoneyEventArgs
        /// </summary>
        /// <param name="expBase">the amount of base exp gained</param>
        /// <param name="expCampBonus">camp bonus to exp gained</param>
        /// <param name="expGroupBonus">group bonus to exp gained</param>
        /// <param name="expOutpostBonus">outpost bonus to exp gained</param>
        /// <param name="sendMessage">send experience gained messages</param>
        /// <param name="allowMultiply"></param>
		public GainedExperienceEventArgs(long expBase, long expCampBonus, long expGroupBonus, long expOutpostBonus, bool sendMessage, bool allowMultiply, GameLiving.eXPSource xpSource)
		{
			m_expBase = expBase;
			m_expCampBonus = expCampBonus;
			m_expGroupBonus = expGroupBonus;
			m_expOutpostBonus = expOutpostBonus;
			m_sendMessage = sendMessage;
			m_allowMultiply = allowMultiply;
			m_xpSource = xpSource;
		}