Beispiel #1
0
        static void Main(string[] args)
        {
            User user1 = new User();

            user1.UserName = "******";
            user1.Email    = "*****@*****.**";
            user1.Id       = 1;
            user1.Password = "******";
            user1.TcNo     = "1234567890";
            user1.Name     = "Can";
            user1.LastName = "Yüksel";
            IVerification verification = new Verification();
            UserManager   userManager  = new UserManager(verification);

            userManager.Register(user1);
            GameList <string> gameList = new GameList <string>();

            gameList.Add("Cod4");
            gameList.Add("Gta5");
            gameList.Add("PUBG");
            Discount discount = new Discount();

            discount.Id            = 1;
            discount.DiscountName  = "NewUser";
            discount.DiscountPrice = 45;

            Sales sale = new Sales();

            sale.Sale(user1, discount, gameList);
        }
Beispiel #2
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        public void GameListJsonTest()
        {
            var gameList1 = new GameList();

            gameList1.Add(new Game(
                              1,
                              "Name1",
                              "Description1"));

            gameList1.Add(new Game(
                              2,
                              "Name2",
                              "Description2"));

            gameList1.Add(new Game(
                              3,
                              "Name3",
                              "Description3"));

            var jsonText = CloneUtility.ToJson(gameList1);

            Assert.IsFalse(string.IsNullOrEmpty(jsonText));

            var gameList2 = CloneUtility.FromJson <GameList>(jsonText);

            Assert.AreNotSame(gameList1, gameList2);
            Assert.AreEqual(gameList1.List.Count, gameList2.List.Count);

            for (var index = 0; index < gameList1.List.Count; index++)
            {
                Assert.AreEqual(gameList1.List[index].Id, gameList2.List[index].Id);
                Assert.AreEqual(gameList1.List[index].Name, gameList2.List[index].Name);
                Assert.AreEqual(gameList1.List[index].Description, gameList2.List[index].Description);
            }
        }
Beispiel #3
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        public void GameListExistsTest()
        {
            var gameList = new GameList();

            gameList.Add(new Game(
                             1,
                             "Name1",
                             "Description1"));

            gameList.Add(new Game(
                             2,
                             "Name2",
                             "Description2"));

            gameList.Add(new Game(
                             3,
                             "Name3",
                             "Description3"));

            Assert.IsFalse(gameList.Exists(0));
            Assert.IsFalse(gameList.Exists(-1));
            Assert.AreEqual(gameList.Exists(1), true);
            Assert.AreEqual(gameList.Exists(2), true);
            Assert.AreEqual(gameList.Exists(3), true);
        }
Beispiel #4
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        public void GameListDictionaryTest()
        {
            var gameList1 = new GameList();

            gameList1.Add(new Game(
                              1,
                              "Name1",
                              "Description1"));

            gameList1.Add(new Game(
                              2,
                              "Name2",
                              "Description2"));

            gameList1.Add(new Game(
                              3,
                              "Name3",
                              "Description3"));

            var dictionaryList = GameList.ToDictionaryList(gameList1);

            Assert.IsNotNull(dictionaryList);

            var gameList2 = GameList.FromDictionaryList(dictionaryList);

            Assert.AreNotSame(gameList1, gameList2);
            Assert.AreEqual(gameList1.List.Count, gameList2.List.Count);

            for (var index = 0; index < gameList1.List.Count; index++)
            {
                Assert.AreEqual(gameList1.List[index].Id, gameList2.List[index].Id);
                Assert.AreEqual(gameList1.List[index].Name, gameList2.List[index].Name);
                Assert.AreEqual(gameList1.List[index].Description, gameList2.List[index].Description);
            }
        }
Beispiel #5
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        public void GameListXmlCloneTest()
        {
            var gameList1 = new GameList();

            gameList1.Add(new Game(
                              1,
                              "Name1",
                              "Description1"));

            gameList1.Add(new Game(
                              2,
                              "Name2",
                              "Description2"));

            gameList1.Add(new Game(
                              3,
                              "Name3",
                              "Description3"));

            var gameList2 = CloneUtility.XmlClone(gameList1, null);

            Assert.AreNotSame(gameList1, gameList2);
            Assert.AreEqual(gameList1.List.Count, gameList2.List.Count);

            for (var index = 0; index < gameList1.List.Count; index++)
            {
                Assert.AreEqual(gameList1.List[index].Id, gameList2.List[index].Id);
                Assert.AreEqual(gameList1.List[index].Name, gameList2.List[index].Name);
                Assert.AreEqual(gameList1.List[index].Description, gameList2.List[index].Description);
            }
        }
Beispiel #6
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        public void SearchGame(String name)
        {
            lock (queryGameLock)
            {
                GameList.Clear();

                var content = XHttpGet(String.Format(urlSearchGame, HttpUtility.UrlEncode(name)));
                Debug.Print("Goodgame games starting from {0}: {1}", name, content);

                if (String.IsNullOrEmpty(content))
                {
                    return;
                }

                try
                {
                    JArray games = JArray.Parse(content);
                    if (games.Count <= 0)
                    {
                        return;
                    }

                    foreach (JArray game in games)
                    {
                        GameList.Add(new KeyValuePair <String, String>(game[2].ToString(), game[0].ToString()));
                    }
                }
                catch (Exception e)
                {
                    Debug.Print("Goodgame queryGameList error: {0}", e.Message);
                }
            }
        }
Beispiel #7
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        } // SendListToAll


        /// <summary>Добавляет строку с текущей игрой в список "В ИГРЕ"</summary>
        /// <param name="game">Строка кто против кого</param>
        public async void AddGameToGameList(string game)
        {
            GameList.Add(game);

            // Перебираем пользователей и шлём им новый список имён
            await SendGamesListToAllAsync(GameList);
        } // AddGameToGameList
Beispiel #8
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        public void Test_Serialize()
        {
            GameList gameList = new GameList();

            gameList.Add(new Game()
            {
                Description = "Description",
                Developer   = "Developer",
                Genre       = "Genre",
                Id          = "Id",
                Image       = "Image",
                LastPlayed  = "LastPlayed",
                Name        = "Name",
                Path        = "Path",
                PlayCount   = "PlayCount",
                Players     = "Players",
                Publisher   = "Publisher",
                Rating      = "Rating",
                ReleaseDate = "ReleaseDate",
                Source      = "Source",
                Video       = "Video"
            });

            GameListXmlSerializer xmlSerializer = new GameListXmlSerializer(typeof(GameList));
            StringWriter          stringWriter  = new StringWriter();

            xmlSerializer.Serialize(stringWriter, gameList);

            string actualValue   = stringWriter.ToString();
            string expectedValue = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\r\n<gameList>\r\n  <game id=\"Id\" source=\"Source\">\r\n    <desc>Description</desc>\r\n    <developer>Developer</developer>\r\n    <genre>Genre</genre>\r\n    <image>Image</image>\r\n    <lastplayed>LastPlayed</lastplayed>\r\n    <name>Name</name>\r\n    <path>Path</path>\r\n    <playcount>PlayCount</playcount>\r\n    <players>Players</players>\r\n    <publisher>Publisher</publisher>\r\n    <rating>Rating</rating>\r\n    <releasedate>ReleaseDate</releasedate>\r\n    <video>Video</video>\r\n  </game>\r\n</gameList>";

            Assert.Equal(expectedValue, actualValue);
        }
        public void LoadGames()
        {
            GameList.Clear();

            Directory.CreateDirectory(_mainViewModel.DataDirectory);
            var fileList = Directory.GetFiles(_mainViewModel.DataDirectory);

            foreach (var file in fileList)
            {
                var info = LoadJson(file);

                var gameType          = _mainViewModel.GameTypes.FirstOrDefault(p => p.Extension == info.GameType);
                var gameInfoViewModel = new GameInfoViewModel(info, _mainViewModel.PlayerName);

                if (gameType != null)
                {
                    gameInfoViewModel.GameTypeObject = gameType;
                    gameInfoViewModel.IconImage      = new BitmapImage(new Uri(gameType.Icon, UriKind.RelativeOrAbsolute));
                }
                if (files.ContainsKey(info.FileName))
                {
                    gameInfoViewModel.File = files[info.FileName];
                }

                GameList.Add(gameInfoViewModel);
            }
        }
 public ActionResult Index()
 {
     var model = new GameList();
     foreach (RockPaperScissorsSession game in _game.Sessions)
     {
         model.Add(new Tuple<string, string>(game.Id.ToString(), game.Name));
     }
     return View(model);
 }
        public void PresetGame1()
        {
            GameList.Clear();
            for (int i = 0; i < 9; i++)
            {
                GameList.Add(new ObservableCollection <int>());
                for (int j = 0; j < 9; j++)
                {
                    GameList[i].Add(0);
                }
            }
            GameList[0][1] = 6;
            GameList[0][3] = 5;
            GameList[0][4] = 3;
            GameList[0][5] = 7;
            GameList[0][7] = 4;

            GameList[1][0] = 3;
            GameList[1][4] = 9;
            GameList[1][8] = 6;

            GameList[2][0] = 8;
            GameList[2][2] = 4;
            GameList[2][6] = 3;
            GameList[2][8] = 7;

            GameList[3][1] = 9;
            GameList[3][6] = 7;
            GameList[3][7] = 1;
            GameList[3][8] = 3;

            GameList[4][1] = 5;
            GameList[4][2] = 1;
            GameList[4][6] = 6;
            GameList[4][7] = 2;

            GameList[5][0] = 2;
            GameList[5][1] = 3;
            GameList[5][2] = 8;
            GameList[5][7] = 4;

            GameList[6][0] = 3;
            GameList[6][2] = 6;
            GameList[6][6] = 1;
            GameList[6][8] = 2;

            GameList[7][0] = 4;
            GameList[7][4] = 6;
            GameList[7][8] = 9;

            GameList[8][1] = 1;
            GameList[8][3] = 5;
            GameList[8][4] = 2;
            GameList[8][5] = 3;
            GameList[8][7] = 8;
        }
Beispiel #12
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        public void GameListAddandRemoveTest()
        {
            var gameList = new GameList();

            Assert.AreEqual(gameList.List.Count, 0);

            gameList.Add(new Game(
                             1,
                             "Name1",
                             "Description1"));

            Assert.AreEqual(gameList.List.Count, 1);

            gameList.Add(new Game(
                             2,
                             "Name2",
                             "Description2"));

            Assert.AreEqual(gameList.List.Count, 2);

            gameList.Add(new Game(
                             3,
                             "Name3",
                             "Description3"));

            Assert.AreEqual(gameList.List.Count, 3);

            gameList.Remove(1);

            Assert.AreEqual(gameList.List.Count, 2);

            gameList.Remove(3);

            Assert.AreEqual(gameList.List.Count, 1);

            gameList.Remove(2);

            Assert.AreEqual(gameList.List.Count, 0);
        }
Beispiel #13
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        public void GameListGetByIdTest()
        {
            var gameList = new GameList();

            var guid1 = Guid.NewGuid();
            var guid2 = Guid.NewGuid();
            var guid3 = Guid.NewGuid();

            gameList.Add(new Game(
                             1,
                             "Name1",
                             "Description1"));

            gameList.Add(new Game(
                             2,
                             "Name2",
                             "Description2"));

            gameList.Add(new Game(
                             3,
                             "Name3",
                             "Description3"));

            var game = gameList.GetById(0);

            Assert.AreEqual(game, null);

            game = gameList.GetById(-1);
            Assert.AreEqual(game, null);

            game = gameList.GetById(1);
            Assert.AreEqual(game.Name, "Name1");

            game = gameList.GetById(2);
            Assert.AreEqual(game.Name, "Name2");

            game = gameList.GetById(3);
            Assert.AreEqual(game.Name, "Name3");
        }
Beispiel #14
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        private void LoadGameList(string yearIn)
        {
            Logger.Trace(string.Format("LoadGameList: Loading {0} game List...", yearIn));

            if (GameList == null)
            {
                GameList = new List <NFLGame>();
            }
            var gameDt = Utility.TflWs.GetSeasonDt(yearIn);

            foreach (var g in from DataRow dr in gameDt.Rows select new NFLGame(dr))
            {
                GameList.Add(g);
            }

            Logger.Trace($"LoadGameList: Loaded {GameList.Count} games.");
        }
Beispiel #15
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        public void loadConfig()
        {
            XmlDocument xd = new XmlDocument();

            xd.Load(Path.Combine(Application.StartupPath, "config.xml"));

            DefaultItem = GameItem.parseXmlNode(xd.SelectSingleNode("config/gamelist/defaultitem"), null);

            GameList.Clear();
            XmlNodeList xnList = xd.SelectNodes("config/gamelist/gameitem");

            foreach (XmlNode xn in xnList)
            {
                GameList.Add(GameItem.parseXmlNode(xn, DefaultItem));
            }

            Current = GameList[0];
        }
Beispiel #16
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        private void LoadGameList(string yearIn)
        {
#if DEBUG
            Utility.Announce(string.Format("LoadGameList: Loading {0} game List...", yearIn));
#endif
            if (GameList == null)
            {
                GameList = new List <NFLGame>();
            }
            var gameDt = Utility.TflWs.GetSeasonDt(yearIn);
            foreach (var g in from DataRow dr in gameDt.Rows select new NFLGame(dr))
            {
                GameList.Add(g);
            }

#if DEBUG
            Utility.Announce(string.Format("LoadGameList: Loaded {0} games.", GameList.Count));
#endif
        }
Beispiel #17
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 public override void OnRoomListUpdate(List <RoomInfo> roomList)
 {
     base.OnRoomListUpdate(roomList);
     mDebug.text += "OnRoomListUpdate \n";
     mDebug.text += $"Now there are {roomList.Count} rooms \n\n";
     list.Clear();
     RoomInfo.Clear();
     for (int i = 0; i < roomList.Count; i++)
     {
         if (roomList[i].PlayerCount > 0)
         {
             list.Add(roomList[i].Name + roomList[i]
                      .CustomProperties["masterclientnickname"],
                      roomList[i].PlayerCount, roomList[i].MaxPlayers);
             RoomInfo.Add(roomList[i]);
             mDebug.text += $"Room ID {i} Name: " + roomList[i].Name + "\n";
         }
     }
 }
Beispiel #18
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        /// <summary>
        /// Tworzy nowy stol do gry i pilnuje rozgrywki, zamyka watek gdy liczba graczy wyniesie 0 na danym stole
        /// </summary>
        private void CreateGame(TableModel table)
        {
            //Nowy wątek gry
            var Game = new Game();

            Game.Initialize(table);

            Game.OnBeforeGameStartEvent += (game) =>
            {
                RemovePlayers(game);
            };

            Game.OnGameFinishedEvent += (game) =>
            {
                UpdateTournamentModel();
            };

            GameList.Add(Game);
        }
Beispiel #19
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        public GameList SelectByUsersId(int u1, int u2)
        {
            GameList u1Games = this.SelectByUserId(u1);
            GameList u2Games = this.SelectByUserId(u2);

            GameList mutualGames = new GameList();

            foreach (Game g1 in u1Games)
            {
                foreach (Game g2 in u2Games)
                {
                    if (g1.Id == g2.Id)
                    {
                        mutualGames.Add(g1);
                    }
                }
            }

            return(mutualGames);
        }
Beispiel #20
0
        private void queryGameList(String name)
        {
            lock (queryGameLock)
            {
                GameList.Clear();

                var content = HtmlGet(String.Format(urlSearchGame, HttpUtility.UrlEncode(name)), String.Empty);
                Debug.Print("Twitch games starting from {0}: {1}", name, content);

                if (String.IsNullOrEmpty(content))
                {
                    return;
                }

                try
                {
                    JArray games = JArray.Parse(content);
                    if (games.Count <= 0)
                    {
                        return;
                    }

                    foreach (JObject game in games)
                    {
                        GameList.Add(new KeyValuePair <String, String>(game["id"].ToString(), game["name"].ToString()));
                    }
                }
                catch (Exception e)
                {
                    Debug.Print("TwitchWeb queryGameList error: {0}", e.Message);
                }

                //Twitch games: [{"name":"War Thunder","id":66366,"giantbombId":38992,"images":{"icon":"http://static.giantbomb.com/uploads/square_avatar/13/138444/2295942-w_warthunder_keyart_small.jpg","tiny":"http://static.giantbomb.com/uploads/square_mini/13/138444/2295942-w_warthunder_keyart_small.jpg","small":"http://static.giantbomb.com/uploads/scale_small/13/138444/2295942-w_warthunder_keyart_small.jpg","super":"http://static.giantbomb.com/uploads/scale_large/13/138444/2295942-w_warthunder_keyart_small.jpg","thumb":"http://static.giantbomb.com/uploads/scale_avatar/13/138444/2295942-w_warthunder_keyart_small.jpg","medium":"http://static.giantbomb.com/uploads/scale_medium/13/138444/2295942-w_warthunder_keyart_small.jpg","screen":"http://static.giantbomb.com/uploads/screen_medium/13/138444/2295942-w_warthunder_keyart_small.jpg"},"popularity":11,"boxArt":{"template":"http://static-cdn.jtvnw.net/ttv-boxart/War%20Thunder-{width}x{height}.jpg","small":"http://static-cdn.jtvnw.net/ttv-boxart/War%20Thunder-52x72.jpg","medium":"http://static-cdn.jtvnw.net/ttv-boxart/War%20Thunder-136x190.jpg","large":"http://static-cdn.jtvnw.net/ttv-boxart/War%20Thunder-272x380.jpg"},"logoArt":{"template":"http://static-cdn.jtvnw.net/ttv-logoart/War%20Thunder-{width}x{height}.jpg","small":"http://static-cdn.jtvnw.net/ttv-logoart/War%20Thunder-60x36.jpg","medium":"http://static-cdn.jtvnw.net/ttv-logoart/War%20Thunder-120x72.jpg","large":"http://static-cdn.jtvnw.net/ttv-logoart/War%20Thunder-240x144.jpg"}},{"name":"War of The Immortals","id":33218,"giantbombId":37035,"images":{"icon":"http://static.giantbomb.com/uploads/square_avatar/8/87749/2080224-war_of_the_immortals_logo.jpg","tiny":"http://static.giantbomb.com/uploads/square_mini/8/87749/2080224-war_of_the_immortals_logo.jpg","small":"http://static.giantbomb.com/uploads/scale_small/8/87749/2080224-war_of_the_immortals_logo.jpg","super":"http://static.giantbomb.com/uploads/scale_large/8/87749/2080224-war_of_the_immortals_logo.jpg","thumb":"http://static.giantbomb.com/uploads/scale_avatar/8/87749/2080224-war_of_the_immortals_logo.jpg","medium":"http://static.giantbomb.com/uploads/scale_medium/8/87749/2080224-war_of_the_immortals_logo.jpg","screen":"http://static.giantbomb.com/uploads/screen_medium/8/87749/2080224-war_of_the_immortals_logo.jpg"},"popularity":1,"boxArt":{"template":"http://static-cdn.jtvnw.net/ttv-boxart/War%20of%20The%20Immortals-{width}x{height}.jpg","small":"http://static-cdn.jtvnw.net/ttv-boxart/War%20of%20The%20Immortals-52x72.jpg","medium":"http://static-cdn.jtvnw.net/ttv-boxart/War%20of%20The%20Immortals-136x190.jpg","large":"http://static-cdn.jtvnw.net/ttv-boxart/War%20of%20The%20Immortals-272x380.jpg"},"logoArt":{"template":"http://static-cdn.jtvnw.net/ttv-logoart/War%20of%20The%20Immortals-{width}x{height}.jpg","small":"http://static-cdn.jtvnw.net/ttv-logoart/War%20of%20The%20Immortals-60x36.jpg","medium":"http://static-cdn.jtvnw.net/ttv-logoart/War%20of%20The%20Immortals-120x72.jpg","large":"http://static-cdn.jtvnw.net/ttv-logoart/War%20of%20The%20Immortals-240x144.jpg"}},{"name":"War of the 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                if (OnGameList != null)
                {
                    OnGameList(this, EventArgs.Empty);
                }
            }
        }
Beispiel #21
0
        public void ListTest()
        {
            var simplelist = new List<object>();

            object item1 = new object();
            object item2 = new object();
            object item3 = new object();
            object item4NotContains = new object();

            simplelist.Add(item1);
            simplelist.Add(item2);
            simplelist.Add(item3);

            var gameList = new GameList<object>();

            foreach (object o in simplelist)
            {
                gameList.Add(o);
            }

            foreach (object o in gameList)
            {
                Assert.IsTrue(simplelist.Contains(o));
            }

            foreach (object o in simplelist)
            {
                Assert.IsTrue(gameList.Contains(o));
            }

            Assert.IsFalse(gameList.Contains(item4NotContains));
            Assert.AreEqual(gameList.Count, 3);

            gameList.Remove(x => ReferenceEquals(x, item2));
            Assert.IsFalse(gameList.Contains(item2));
            Assert.AreEqual(gameList.Count, 2);

            gameList.Clear();
            Assert.AreEqual(gameList.Count, 0);
        }
        private async void UpdateGameListAsync()
        {
            updateGameListWorking = true;
            var task = SteamServiceExt.GetOwnedGamesAsync(steamList.SteamID);
            await task.ContinueWith((result) =>
            {
                //After web response is received, continue here
                var newList      = result.Result.Games;
                var itemsTasks   = 0;
                var itemsAdded   = 0;
                object itemsLock = new object();
                var comparator   = new AlphabeticComparer();
                //Start adding games to the game list
                lock (itemsLock)
                {
                    foreach (Game item in newList)
                    {
                        // If item is in another list already, don't add it
                        if (ignoreList.BinarySearch(item, comparator) < 0)
                        {
                            itemsTasks++;
                            Application.Current.Dispatcher.BeginInvoke((ThreadStart) delegate
                            {
                                bool added = false;
                                lock (gameList)
                                {
                                    if (gameList.Count == 0)
                                    {
                                        gameList.Add(item);
                                        GameList.Add(item);
                                        OnPropertyChanged("GameList");
                                        added = true;
                                    }
                                    if (comparator.Compare(gameList[gameList.Count - 1], item) < 0)
                                    {
                                        gameList.Add(item);
                                        GameList.Add(item);
                                        OnPropertyChanged("GameList");
                                        added = true;
                                    }
                                    if (comparator.Compare(gameList[0], item) > 0)
                                    {
                                        gameList.Insert(0, item);
                                        GameList.Insert(0, item);
                                        OnPropertyChanged("GameList");
                                        added = true;
                                    }
                                    int index = gameList.BinarySearch(item, comparator);
                                    // If index is negative, item is not present in list. Positive index means item is present in the list.
                                    if (index < 0)
                                    {
                                        index = ~index;
                                        gameList.Insert(index, item);
                                        GameList.Insert(index, item);
                                        OnPropertyChanged("GameList");
                                        added = true;
                                    }
                                }
                                lock (itemsLock)
                                {
                                    itemsTasks--;
                                    if (added)
                                    {
                                        itemsAdded++;
                                    }
                                }
                            });
                        }
                    }
                    //Create thread to show message when all tasks are done
                    new Thread(() =>
                    {
                        bool finished = false;
                        while (!finished)
                        {
                            Thread.Sleep(100);
                            lock (itemsLock)
                            {
                                if (itemsTasks == 0)
                                {
                                    FileService.SaveFile(steamList);
                                    MessageBox.Show(itemsAdded + " games added to game list");
                                    updateGameListWorking = false;
                                    finished = true;
                                }
                            }
                        }
                    }).Start();
                }
            });

            return;
        }
Beispiel #23
0
        public async Task <DataTable> GetMatchedGameDetails(List <int> matchedGamesList)
        {
            ServicePointManager.DefaultConnectionLimit = 12;
            ServicePointManager.Expect100Continue      = false;
            //WebClient bungie = new WebClient(); //accesses bungie.net
            HttpClient bungie = new HttpClient();


            int    sigStartPos;         //beginning of desired substring
            int    sigEndPos;           //end of desired substring
            int    failedPages     = 0; //keep track of tasks that fail to download
            int    successfulPages = 0;
            string result;



            //set Accept headers
            //bungie.DefaultRequestHeaders.TryAddWithoutValidation("Accept", "text/html,application/xhtml+xml,application/xml,application/json");
            //set User agent
            //bungie.DefaultRequestHeaders.TryAddWithoutValidation("User-Agent", "Mozilla/5.0 (Windows NT 6.3; WOW64; Trident/7.0; EN; rv:11.0) like Gecko");
            //bungie.DefaultRequestHeaders.TryAddWithoutValidation("Accept-Charset", "ISO-8859-1");

            string gameType, map, playlist, dateText, gidString;
            int    gid;
            string gameURL = "http://halo.bungie.net/Stats/GameStatsHalo3.aspx?gameid=";

            List <Task <string> > tasks = new List <Task <string> >();

            List <string> debugTasks = new List <string>();


            //for (int i = 0; i < 400; i++)
            //{
            //    Uri siteLink = new Uri(gameURL + matchedGamesList[i]); //GT = name of player, passed to method.
            //                                          //creates url like
            //                                          //

            //    tasks.Add(bungie.GetStringAsync(siteLink));
            //    debugTasks.Add(tasks.Last().Id.ToString() + " " + siteLink.ToString());
            //}
            foreach (int id in matchedGamesList)
            {
                Uri siteLink = new Uri(gameURL + id); //GT = name of player, passed to method.
                                                      //creates url like
                                                      //

                tasks.Add(bungie.GetStringAsync(siteLink));
                debugTasks.Add(tasks.Last().Id.ToString() + " " + siteLink.ToString());
            }


            while (tasks.Count > 0)
            {
                var taskComplete = await Task.WhenAny(tasks);

                tasks.Remove(taskComplete);

                try
                {
                    result = taskComplete.Result;
                }
                catch
                {
                    failedPages++;
                    //Task.FromException(e);
                    taskComplete.Dispose();
                    continue; //if try fails, means task failed to download string. skip task
                }
                //tasks.Remove(taskComplete);
                successfulPages++;
                try
                {
                    //get gameID
                    sigStartPos = result.IndexOf("gameid=") + ("gameid=").Length;

                    sigEndPos = result.IndexOf("\"", sigStartPos);

                    gidString = result.Substring(sigStartPos, sigEndPos - sigStartPos);

                    gid = int.Parse(gidString); //to match up with SQL db datatype


                    //get gametype
                    sigStartPos = result.IndexOf("\"first styled\">") + ("\"first styled\">").Length; //index of first substring in HTML line that gives you gametype

                    sigEndPos = result.IndexOf(" on ", sigStartPos);                                  //index of next char after gametype

                    gameType = result.Substring(sigStartPos, sigEndPos - sigStartPos);                //works


                    //get map

                    //sigEndPos + 4 for " on "
                    map = result.Substring(sigEndPos + 4, result.IndexOf("</li>", sigEndPos) - (sigEndPos + 4)); //works



                    //get playlist
                    sigStartPos = result.IndexOf("Playlist - ", sigEndPos) + ("Playlist - ").Length;

                    sigEndPos = result.IndexOf("&nbsp;</li>", sigStartPos);

                    playlist = result.Substring(sigStartPos, sigEndPos - sigStartPos); //works


                    //get dateText
                    sigStartPos = result.IndexOf("<li>", sigEndPos + ("&nbsp;</ li >").Length) + ("<li>").Length;
                    sigEndPos   = result.IndexOf(",", sigStartPos);

                    dateText = result.Substring(sigStartPos, sigEndPos - sigStartPos);
                }

                catch //gameID wasn't found, dispose the webClient and go to next item in list
                {
                    continue;
                }

                GameList.Add(new Game(gid, dateText, map, gameType, playlist));

                //detailTable.Rows.Add(gid, map, playlist, gameType, dateText); //add to data table for quicker storage in DB


                sigStartPos = 0;
                sigEndPos   = 0;
            }

            return(new DataTable());
        }