public void Awake()
    {
        Debug.Log(":) GAMELIFT AWAKE");
        // Allow Unity to validate HTTPS SSL certificates; http://stackoverflow.com/questions/4926676
        ServicePointManager.ServerCertificateValidationCallback = MyRemoteCertificateValidationCallback;
#if SERVER
        Debug.Log(":) I AM SERVER");
        server = new GameLiftServer(this);
        server.Awake();
#endif
#if CLIENT
        Debug.Log(":) I AM CLIENT");
        client = new GameLiftClient(this);
#endif

        /*GameObject gamelogicObj = GameObject.Find("/GameLogicStatic");
         * Debug.Assert(gamelogicObj != null);
         * gamelogic = gamelogicObj.GetComponent<GameLogic>();
         * if (gamelogic == null) Debug.Log(":( GAMELOGIC CODE NOT AVAILABLE ON GAMELOGICSTATIC OBJECT");
         */
    }
 void Start()
 {
     GameLiftClient gameLiftClient = new GameLiftClient();
 }